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k:ONkretes – Praxis der Lehrer*innenbildung

Vol. 9 No. 9 (2025): k:ON Ausgabe 9

Mobile Games im Deutschunterricht - literarisches Lernen und mediale Partizipation durch die Reflexion von Pay-to-Win-Spielmechaniken

DOI:
https://doi.org/10.18716/ojs/kON/2025.10
Submitted
November 26, 2024
Published
2025-10-16

Abstract

In German didactics, computer games are already being discussed for use in lessons. The article differentiates the field for the didactic use of casual games/mobile games in German lessons for German computer game didactics. The focus is on free-to-play mobile games (F2P) with pay-to-win computer game mechanics (P2W). These free games are strategically designed with game mechanics so that they should not end and, at certain levels, require real money for faster and/or easier progress. The mechanics thus have a strategic effect on the narrative in order to (economically) bind the players. Using a ludology-oriented structural model, two tried-and-tested integrative didactic teaching concepts are presented using the example of in-game currencies and loot boxes. Loot boxes are a kind of digital grab bag that are controlled by an algorithm to obtain items or similar in-game content. You are paid through in-game currencies. The overall focus of the article is on the integrative connection between integrative-didactic and media-reflective learning in order to holistically perspective the development of media participatory in competency-oriented German lessons.