<?xml version="1.0" encoding="utf-8" standalone="no"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.4 20241031//EN" "JATS-journalpublishing1-4.dtd">
<article xml:lang="en-US" xmlns:mml="http://www.w3.org/1998/Math/MathML"
    xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:ali="http://www.niso.org/schemas/ali/1.0/"
    article-type="original-article" dtd-version="1.4">
    <front>
        <journal-meta>
            <journal-id journal-id-type="publisher-id">P&amp;D</journal-id>
            <journal-title-group>
                <journal-title>Philosophy &amp; Digitality</journal-title>
                <abbrev-journal-title>P&amp;D</abbrev-journal-title>
            </journal-title-group>
            <issn publication-format="electronic">2940-8466</issn>
            <publisher>
                <publisher-name>
                    <institution-wrap>
                        <institution content-type="publisher">FID Philosophie</institution>
                    </institution-wrap>
                </publisher-name>
                <publisher-loc>Cologne, Germany</publisher-loc>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">10.18716/ojs/pd.v2i2.12356</article-id>
            <article-categories>
                <subj-group subj-group-type="display-channel">
                    <subject>Original article</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>Encoding Emotions</article-title>
                <subtitle>Affective Computing and Emotion AI as virtual Semantics</subtitle>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="no" equal-contrib="no" deceased="no"
                    id="fiejfjhhg">
                    <contrib-id contrib-id-type="orcid" authenticated="false">
                        https://orcid.org/0009-0000-5535-5296</contrib-id>
                    <name>
                        <surname>Tuschling</surname>
                        <given-names>Anna</given-names>
                    </name>
                </contrib>
            </contrib-group>
            <volume>2</volume>
            <issue>2</issue>
            <counts>
                <fig-count count="6" />
                <ref-count count="43" />
                <word-count count="7284" />
            </counts>
        </article-meta>
    </front>
    <body>
        <sec id="ie6jd0zj17l6h" sec-type="chapter">
            <title>The Terms Affective Computing and Emotion AI</title>
            <p id="aa5f3ae8-67ba-4996-b3c3-01352c0ecb22">The term Affective Computing is used here,
                for analytical reasons, as a superordinate term for various forms of data processing
                that allow conclusions to be drawn about emotions, affects or other inner states<xref
                    ref-type="fn" rid="ac0c20a0-eac9-44cf-8ede-edfe5a3607be">1</xref> based on one
                or multiple data sources such as the computer user’s facial or bodily changes, that
                are documented as expressions (visual data), temperature changes (of the whole body
                or body parts, the face or hands), voice or sound data, heart rate (ECG), skin
                resistance, brain activity (e.g. EEG) and others <xref ref-type="bibr"
                    rid="Y1662 Y1501">(Afzal et al., 2024; See for an overwiew Ahmadpour et al.,
                2025)</xref>. Affective computing encompasses the functions and services known as
                emotion recognition.</p>
            <p id="acccbdff-2ad7-4d33-bad3-c6c864db131a">The areas of application include health
                care, intelligent driving, security and identity checks as well as surveillance in
                public spaces, behavioral research, advertising analysis and general sentiment
                analysis. When AI-powered and connected to artificial neural networks (ANN), these
                forms of computing are referred to as Emotion AI in this contribution. Affective
                Computing is the umbrella term for a historical change in computing since the 1990s,
                while Emotion AI is the newer notion that describes the powerful combination of ANNs
                with affective computing.</p>
        </sec>
        <sec id="p-e54f9c9f-77fd-425f-b1f0-53a638180268" sec-type="chapter">
            <title>Introduction</title>
            <p id="a8553af3-4702-4978-aa10-807cf2c0e7f2">This contribution examines Affective
                Computing as a new technical form of encoding emotions and suggests that it should
                therefore be critically understood in terms of its conceptual normative implications
                as virtual semantics. Ethical and conceptual normative questions in the discussions
                about affective computing have so far either focused on the possible social, moral
                and legal consequences of this technology <xref ref-type="bibr" rid="Y1616">(Weber-Guskar
                &amp; Menges, 2025)</xref> or the reductionist conceptions of emotion and affect
                applied in these forms of computing <xref ref-type="bibr" rid="Y1045 IJ DB">(Crawford,
                2021; Leys, 2017; Tuschling, 2014)</xref> especially since the fundamental criticism
                of psychologist Lisa Feldman Barrett and her team <xref ref-type="bibr"
                    rid="Y1454 Y1456">(Barrett, 2006; Barrett et al., 2019)</xref>.</p>
            <p id="a500adca-3413-4195-a9ed-9b024d3d0e50">In this contribution, however, Affective
                Computing itself and not its possible consequences or underlying concepts will be
                examined as conceptually normative by proposing that it has to be understood as a
                virtual semantics. Here, I define virtual semantics as a set of logical-functional
                rules that provide a framework within which syntactically operating systems link
                their processed objects—or, in this case, digital data—with categorized valences and
                horizons/spaces of meaning. Regarding Affective Computing, this signifies the
                systematic connection or matching of clustered sensor data of the physiological
                measurements of computer users or captured beings like pedestrians in a public
                square with defined states<xref ref-type="fn"
                    rid="f09e14e0-1c78-4b15-ae0d-3e937bfd65aa">2</xref> that are decoded as emotions
                and come with a space of meaning (as in a certain pattern of measurements are
                matched to a state called sadness that is set in a space of meaning with a spectrum
                of states<xref ref-type="fn" rid="ab90b8e0-09d0-4a52-bdfd-9ccfe5911a52">3</xref> and
                experiences called depression, grief, melancholy). The term “virtual” in virtual
                semantics is used here both in the philosophical sense, in the French tradition and
                that of Charles Sanders Peirce as something that has similar effects and functions <xref
                    ref-type="bibr" rid="Y1401 Y1383 Y1154">(Chalmers, 2023, page 187–188; Peirce,
                1920; Sprenger, 2023, page 167–168)</xref>, but a different physical form than
                natural-language semantics as well as a term for Affective Computing’s embeddedness
                in virtual life worlds <xref ref-type="bibr" rid="Y1164">(Rieger et al., 2020)</xref>
                .</p>
            <p id="f434934d-cd90-4f42-835f-7e3e6382fcfa">In its implementation, the article uses a
                media-semiotic and media-archaeological approach <xref ref-type="bibr"
                    rid="Y1346 Y1296">(Parikka, 2012; Weatherby, 2025)</xref> and develops its
                assumptions about Affective Computing as a new and normative form of coding emotions
                in three steps: 1) From the outset, the term “code” was necessarily polysemic, even
                with regard to its origin. 2) What we think of as emotion and affect has always
                referred to representations of inner states and historically changing forms of
                coding experiences (historical examples include love letters and novels, and now
                computer-based recodings such as Affective Computing and Emotion AI. On this basis,
                3) Affective Computing can be understood as a system for recoding older forms of
                emotional expression and as virtual semantics. With reference to digital media as a
                new environment that Mark Weiser first described <xref ref-type="bibr"
                    rid="Y1325 Y1240">(Alpsancar, 2012; Gramelsberger, 2023)</xref>, Affective
                Computing takes on the role of a virtual semantics in these environments or worlds.</p>
            <p id="a9398b69-fc08-43f9-95e3-a45052e1b19c">Against this background I want to point out
                the importance of a media-archeological perspective to fully understand the
                development and functionality of Affective Computing and propose the notion of a
                quasi-semantics or virtual semantics. Insofar as Affective Computing relies on
                different traditions to encode emotions in a specific way, it is always to be
                considered normative—often without disclosing its normative implications. The
                contribution presents its notion of Affective Computing as virtual semantics in
                three steps:</p>
            <list list-type="order">
                <list-item>
                    <p id="acf8393b-67f7-4580-829a-1db8a8c0a9b6"><italic>The polysemic nature of
                        code:</italic> The notion of code has always been polysemic. Firstly, code
                        is a purely functional way to regulate the elements and use of any
                        technical, cipher, or sign system. Secondly, as an inevitable consequence,
                        it not only paves the way for the functional, i.e. syntactic use of the
                        given system, but also indirectly and necessarily shapes the semantic use of
                        this system.</p>
                </list-item>
                <list-item>
                    <p id="ad487b5d-7e99-414a-be2d-b394a3db05bf"><italic>Encoding
                        emotions—historical changes:</italic> To be able to express emotions and to
                        communicate, transfer and share emotions, they have to be encoded, either in
                        traditional sign systems like natural languages or in pattern recognition by
                        machines as it is applied today in Affective Computing and Emotion AI.</p>
                </list-item>
                <list-item>
                    <p id="af82e633-94cc-4715-b81e-207064150b41"><italic>Affective Computing as
                        virtual semantics:</italic> Affective Computing is a powerful form to
                        recode/encode emotions and embodies virtual semantics. In Affective
                        Computing, coding in the sense of computer codes connect in a functional,
                        but ethically challenging way with older historical forms to encode emotions
                        (in/as verbal and/or nonverbal/pictorial signs with corresponding bodily
                        expressions and conscious or nonconscious reactions/answers).</p>
                </list-item>
            </list>
        </sec>
        <sec id="b09747ae" sec-type="chapter">
            <title>Step 1: The polysemic Nature of Code</title>
            <p id="b0974-f3ce9421">The term code refers to many different practices and contexts in
                history, culture and technology: For example, we talk about a dress code when
                special attire is required for certain occasions (Fig. 1). We are all familiar with
                codes of conduct that apply to public spaces and, nowadays, to our digital social
                exchange on platforms.</p>
        </sec>
        <sec id="wlk6nzsn5btbj" sec-type="free">
            <title />
            <fig id="image1jpg" fig-type="content-image">
                <label>Figure 1.</label>
                <caption>
                    <title>
                        Picture of dress code sign outside St Joseph TML Primary School
                        (attribution: 999real, CC0, via Wikimedia Commons; source:
                        https://commons.wikimedia.org/wiki/File:Picture_of_dress_code_sign_outside_St_Joseph_TML_Primary_School.jpg)</title>
                </caption>
                <graphic
                    xlink:href="pd_vol2i2_tuschling_fig1.jpg">
                    <alt-text>Picture of dress code sign outside St Joseph TML Primary School</alt-text>
                </graphic>
            </fig>
        </sec>
        <sec id="ftq6tii07vmbc" sec-type="free">
            <title />
            <p id="ftq6t-f3ce9421">In scientific use, code concepts and terms by now occupy an
                important place, especially in computer science. The term code is already ambiguous
                in the era before modern computing because it has its roots in the opposing fields
                of cryptography (Fig. 2) and law (Fig. 3), such as the historical Napoleonic Code <xref
                    ref-type="bibr" rid="Y1317 BGC">(Nöth, 2000, page 216; Vismann, 2000)</xref>.</p>
        </sec>
        <sec id="bduu87lj1cbzl" sec-type="free">
            <title />
            <fig id="image2jpeg" fig-type="content-image">
                <label>Figure 2.</label>
                <caption>
                    <title>Cipher disc for substitution cipher, manufacturer: Linge, Pleidelsheim
                        (Germany) (attribution: Hubert Berberich as public domain; source:
                        https://commons.wikimedia.org/wiki/File:CipherDisk2000.jpg)</title>
                </caption>
                <graphic
                    xlink:href="pd_vol2i2_tuschling_fig2.jpg">
                    <alt-text>Cipher disc for substitution cipher, manufacturer: Linge, Pleidelsheim
                        (Germany)</alt-text>
                </graphic>
            </fig>
        </sec>
        <sec id="caja0l78sdkd" sec-type="free">
            <title />
            <fig id="image3jpeg" fig-type="content-image">
                <label>Figure 3.</label>
                <caption>
                    <title>Code Napoléon (attribution: unknown, public domain; source:
                        https://commons.wikimedia.org/wiki/File:Code_Napol%C3%A9on_(1810).jpg)</title>
                </caption>
                <graphic
                    xlink:href="pd_vol2i2_tuschling_fig3.jpg">
                    <alt-text>Code Napoléon</alt-text>
                </graphic>
            </fig>
            <fig id="image4jpg" fig-type="content-image">
                <label>Figure 4.</label>
                <caption>
                    <title>Grace Hopper at the UNIVAC keyboard in June 1957 (attribution: Flickr:
                        Grace Hopper and UNIVAC, CC BY 2.0 via Wikimedia Commons; source:
                        https://commons.wikimedia.org/wiki/File:Grace_Hopper_and_UNIVAC.jpg)</title>
                </caption>
                <graphic
                    xlink:href="pd_vol2i2_tuschling_fig4.jpg">
                    <alt-text>Grace Hopper at the UNIVAC keyboard, June 1957</alt-text>
                </graphic>
            </fig>
        </sec>
        <sec id="is2477tobmjhu" sec-type="free">
            <title />
            <p id="is247-f3ce9421">Now the word code is often used as a short version for computer
                code as one of the most important foundations of our contemporary digital culture.
                The term ‘coding’ was even the earlier and more important term than programming,
                with which one of the first American programmers Grace Hopper identified strongly at
                the beginning of the computer era in the 1940s (Fig. 4): “We were not programmers in
                those days. The word had not yet come over from England. We were ‘coders’” <xref
                    ref-type="bibr" rid="Y1628">(Hopper, 1981, page 7)</xref>.</p>
            <p id="is247-e68f6d4e">The concept of code developed here encompasses the field of
                computing as well as the older meanings and areas of application of the term. This
                is intended to underscore the striking ambiguity of the term code, which has
                persisted throughout its history and remains relevant in today’s digital society.
                But what is the polysemic nature of the concept of code exactly?</p>
            <p id="syxtjsyuh90g">In pragmatic semiotics, as developed by Eco following Charles
                Sanders Peirce, code has not always the same, but different meanings. In semiotics,
                the word code has always had a “narrower” and a “broader” meaning, as Eco critically
                notes <xref ref-type="bibr" rid="Y1329">(2002, page 58)</xref>. In its narrower
                sense, encoding means organizing or formulating or encrypting a message according to
                the specific rules of a particular code. In a broader sense, coding also means using
                a technical or linguistic code, as it is referred to in the narrower sense, to
                formulate a message that can articulate and convey thoughts or feelings. Or to put
                it another way: if the narrow meaning of code refers to the selection according to
                the rules of a sign system, the broad meaning refers to the expressive functions
                associated with this selection. Many “semiotic explanations” would not pay enough
                attention to the fact that the term code contains these two meanings (ibid.: 57).
                According to Eco, this results in a profound ambiguity of the concept of code, that
                I call the polysemic nature of code.</p>
            <p id="bc2xujhfteii4">Eco distinguishes the dimension of encoding a message from the
                second dimension of the concept of code, that of conveying content, by speaking of
                the establishment of syntactic rules on the one hand and the establishment of
                semantic rules on the other (ibid.: 58).</p>
            <p id="idvcm384dgf3">A classic example of the narrower meaning of the word code, that is
                the use of syntactic rules, is the transmission of a message in Morse code (Fig. 5).</p>
        </sec>
        <sec id="tci1jcebg60b" sec-type="free">
            <title />
            <fig id="image5jpeg" fig-type="content-image">
                <label>Figure 5.</label>
                <caption>
                    <title>
                        Morse Code for telegraph communication. (attribution: shankar s. from
                        Dubai, united arab emirates, CC BY 2.0, via Wikimedia Commons; source:
                        https://commons.wikimedia.org/wiki/File:That%27s_the_morse_code_(26986371013).jpg)</title>
                </caption>
                <graphic
                    xlink:href="pd_vol2i2_tuschling_fig5.jpg">
                    <alt-text>Morse Code for telegraph communication.</alt-text>
                </graphic>
            </fig>
        </sec>
        <sec id="bh92iux80k8vt" sec-type="free">
            <title />
            <p id="a84b7818-aaab-46bb-b70d-28274c2b2114">But also, the use of the Greek alphabet—or
                any other writing system—falls in this category. However, the formulation of a
                thought in the Greek alphabetic script is also equivalent to coding in the sense of
                the broader meaning of the word as the establishment and practice of semantic rules.
                Eco points out that semiotic research cannot avoid dealing with both processes, i.e.
                the establishment of syntactic AND semiotic rules. This is due to an important and
                media-theoretically significant reason, which is related to the scope of the entire
                sign system. For the selection of the possible signs of a system also determines
                which combinations of signs—and, as a secondary but inevitable consequence,
                meanings—are possible at all. Eco states about the syntactic and semantic procedures
                that are equally meant by the code:</p>
            <disp-quote>
                <p id="f36426c2-d1a0-46ba-8556-e27b926bea15">“In semiotic research, “code” is
                    usually understood to mean both processes. This confusion is justified for a
                    subtle reason: If a code has selected certain combinable units in a purely
                    syntactic way to the exclusion of others, it is precisely because this operation
                    served to enable a semantic function.” <xref ref-type="bibr" rid="Y1329">(Eco,
                    2002, page 58)</xref></p>
            </disp-quote>
            <p id="ac377fb9-b717-42c1-b375-28cffacf0b24">For any media-semiotic research—the
                generation and communication of linguistic content, semantics and sense—in the
                verbal basis of the word, the technical conditions of meaning generation must
                therefore be taken into account. This is also the case because “the codes are the
                necessary and sufficient condition for the existence of the sign” <xref
                    ref-type="bibr" rid="Y1458">(Eco, 1977, page 170–171)</xref>. At this point,
                semiotics uses a definition problem to describe the basic medial operation that
                characterizes coding processes of various forms. Code, as the semiotician Umberto
                Eco shows, following the mathematical theory of communication, introduces “ordering
                possibilities” into the set of communication possibilities of a system, which are
                primarily intended to enable the transferability of messages, because “the code
                represents a probability system that is placed over the equal probability of the
                initial system in order to control it communicatively” <xref ref-type="bibr"
                    rid="Y1329">(Eco, 2002, page 57)</xref>. This means that Eco’s approach can be
                used as media-semiotics, as he emphasizes the fundamental “model character of the
                sign” <xref ref-type="bibr" rid="Y1459">(Heilmann &amp; Venus, 2014, page 54)</xref>
                .</p>
            <p id="dffeae0f-5963-4629-af7d-1980320dd1cd">Umberto Eco defines code in general as the
                “conventionalized system of metalinguistic rules that assign certain elements of
                expression to certain cultural units” <xref ref-type="bibr" rid="Y1458">(Eco, 1977,
                page 184)</xref>. Even this definition of code, which refers primarily to the use of
                linguistic signs in the narrower sense, can be extended to define the coding of
                other objects, situations or experiences like emotions, because even in affectively
                charged speech and emotional verbal and nonverbal expression, the more or less
                conventionalized assignment of certain expressive elements to more or less habitual
                or culturally shaped emotional states takes place. Among the numerous examples of
                these conventionalized expressions of emotion, raising both arms as a sign of great
                joy and covering the mouth with the hand to express sudden surprise and/or shock
                come immediately to mind. While gestural signs of emotion continue to exist, new
                symbols of emotion have been added through technical communication, of which emojis
                are the most visible and dynamic. A differentiated renegotiation of encoding
                emotions is precisely what the field of standardized pictograms, known in media as
                emojis, represents <xref ref-type="bibr" rid="Y1532">(Stark &amp; Crawford, 2015)</xref>.
                Before the introduction of emojis and in parallel with the networking of computers,
                emotion psychology began to standardize visible emotional behavior patterns or
                literally coded them via myriads of experiments—the famous Facial Action <italic>
                Coding</italic> System <xref ref-type="bibr" rid="DFG">(Ekman, 1978)</xref> had this
                as its main goal and intention. And while the basic process of encoding or coding is
                clearly evident in the name of the historical FAC system, the technical necessity
                and logic is nevertheless inherent in ALL forms of technical processing of
                perception and behavior data (called affects and emotions).</p>
            <p id="a73fc2d3-2e6f-4ec1-aacd-9645ab95e213">The developed polysemy of this code term is
                framed by the concept of virtual semantics introduced here, which is applied to
                Affective Computing in step 3. Or to put it more bluntly: My choice of words, my
                habitually developed and shared gestures, nods etc., are not only the basis but also
                the ultimate limit of what I can say and express. And last not least computed
                emotions can now be understood more precisely as those entities, objects, patterns,
                clusters of data that were and further can be digitally encoded.<xref ref-type="fn"
                    rid="c5040336-54b3-4cf7-8161-b6ae87ff0a22">4</xref> Presenting this polysemic
                nature of the term code makes it possible to develop two points for the overall
                analysis of Affective Computing as virtual semantics:</p>
            <p id="e9aaa41d-186a-4342-b5ba-6e682b44ca25">Firstly, to show that coding is inherent in
                every sign system and thus in every linguistic formulation, every expressed
                experience, and every felt communicated state.<xref ref-type="fn"
                    rid="a9d89a4f-354e-4d8f-b1d2-a05d06660f7f">5</xref> Physical expressions or
                traces of emotions must either be recorded as physiological processes using
                technical devices and thus measured as is prominently done in Affective Computing,
                or emotions must be communicated gesturally and usually verbally in order to be
                shared. In all these cases, emotions must be encoded linguistically and/or
                technically.</p>
            <p id="a9b88883-5dab-4497-8136-5311d662d326">Secondly, to show that media-semiotic sign
                theory, especially as represented by the semiotician and pragmatist Umberto Eco,
                formulates a complex relationship between syntax and semantics in the concept of
                code. At first glance, coding in a sign system concerns only the syntactic use of
                signs. Syntactic use of a sign system covers the actual forms and types of the
                matching elements like letters in an alphabet as well as their applicable
                combinations, their possible links and connections in a given sign system.</p>
            <p id="a3f7e6d5-9e92-40e4-bc87-3171f91eac57">However—as I want to point out—, by
                establishing rules for the forms and relationships of signs, the used syntax in a
                certain code fundamentally and inevitably affects the semantic use of the sign
                system based on it. That is the core of what I call the polysemic nature of code. I
                link this polysemic concept of “code” to the concept of virtual semantics.</p>
        </sec>
        <sec id="p-a814ef49-20ee-4da0-9d02-46a385cf4662" sec-type="chapter">
            <title>Step 2: Encoding Emotions—historical Changes from Expressing inner Movements and
                States to Making Emotions computable</title>
            <p id="a331ea6d-56e6-4669-8d78-6913c82208ce">In his large-scale study on code as a
                cultural form, media historian Bernhard Dionysius Geoghegan describes how the
                historically changing forms of encoding information, but also language and
                ultimately culture itself, were addressed with the mathematical information theory
                in the advent of modern computers <xref ref-type="bibr" rid="Y1285">(Geoghegan,
                2023)</xref>. What had previously appeared as different rules, conventions and
                habits concerning such diverse things as dialects, the exchange of goods, marriage
                customs and aesthetic expressions in highly diverse societies, appeared through the
                lens of the mathematical theory of communication as the patterning of scientists
                such as Gregory Bateson, Margaret Mead and their colleagues in the colonies,
                hospitals and suburbs <xref ref-type="bibr" rid="Y1285">(Geoghegan, 2023, page 53
                f.)</xref>. For Geoghegan, the concept of code refers to a distributed and
                non-organized tendency to formalize previously implicit relationships, things and
                objects, as did the standardized family tree representations in ethnography, and
                thus make them at least potentially technically processable.</p>
            <p id="d12df9c4-9e48-4efa-95ef-e9201dc5c946">Geoghegan’s “code” spans an arc from the
                linguistic turn in language theory (Ferdinand de Saussure and others) and
                anthropology (Claude Lévi-Strauss) to contemporary practices of coding as an
                extension of information-theoretical cultural analysis (Warren Weaver). In this
                chain of powerful coding practices, I include the form of coding of emotions,
                affects and moods in computing and artificial intelligence, often on the basis of
                various physiological parameters that are read out by sensors, as in Affective
                Computing.</p>
            <p id="abc06e9e-7c5b-4c7f-bbcf-14d7fd5d4b82">According to Bernhard Siegert, the previous
                century saw the replacement of humanistic logic and reason by technology in the form
                of media codes <xref ref-type="bibr" rid="Y1648">(Siegert, 2018)</xref>—that
                includes all sorts of content even, as I want to add, such intimate things as bodily
                changes, moods, whims, hesitations, ticks and the like.</p>
            <p id="a08e9e39-5dd7-450c-aa2d-72566d88b832">In terms of media-semiotics, it was
                developed that the concept of code has both a syntactic and, indirectly, a semantic
                function. Furthermore, code in the sense developed here refers to natural sign
                systems such as spoken language, but also to techniques such as alphabetic writing
                and, above all, to sign-processing machines such as electronic digital computers.
                Conversely, however, this means that it is not only Affective Computing and Emotion
                AI that discretize and code human experiences, but that emotional messages conveyed
                through language have always been encoded, whether in art in its various forms, and
                of course in poetry, literature and even in personal love letters. This section
                traces now parts of the history of emotion transmission in order to describe the
                historical change and transfer of these forms of coding. The analysis presented here
                brings the negotiation of one’s own emotions in written form, as for example known
                from the tradition of love letter writing, among other things, closer to AI. At the
                same time, the focus on interlocking forms of coding serves to understand the
                special form of coding emotion-related data in AI as normative and to make its
                functioning problematic, because it embodies a shift to automation in the history of
                encoding emotions.</p>
            <p id="a4770b25-18a6-4e6a-8159-0e3903ebc920">The historical and technical transition
                from a handwritten, emotionally charged letter-writing culture to mechanical and
                ultimately electronic digital word processing <xref ref-type="bibr" rid="FAG">(Heilmann,
                2012)</xref> became a theme in early computer programming projects. Between 1953 and
                1954, several typewritten love letters appeared on the bulletin boards of the
                University of Manchester, passionately addressed to an undefined, gender-ambiguous
                other and signed with the initials MUC. They read something like this:</p>
            <p id="aace6d96-e041-4a93-b254-49cd3cfba871">Darling Sweetheart,You are my avid fellow
                feeling. My affection curiously clings to your passionate wish. My liking yearns for
                your heart. You are my wistful sympathy: my tender liking.Yours beautifully,M. U. C. <xref
                    ref-type="bibr" rid="Y1651">(Strachey, 1954, page 26)</xref></p>
            <p id="a595208d-8088-4f21-8db2-0a109c60d29b">These were most likely the first love
                letters generated by a computer algorithm, written by programmer Christopher
                Strachey. Strachey later went down in history primarily as the inventor of
                time-sharing <xref ref-type="bibr" rid="Y1654">(Corbató et al., 1962)</xref>.
                Originally a mathematician, Strachey came to computer development indirectly and
                after personal crises through a friendship with Alan Turing <xref ref-type="bibr"
                    rid="Y1652">(Campbell-Kelly, 1985)</xref>. Due to his unusual approach to
                computing, Christopher Strachey is increasingly being recognized in media and
                literary studies, although the amount of work on him remains relatively small in
                comparison. Noteworthy examples include an early short biography by Martin
                Campbell-Kelly, Jacob Gaboury’s appreciation of Strachey in the context of queer
                computing <xref ref-type="bibr" rid="Y1649">(Gaboury, 2013)</xref>, and the
                discussion of his contribution to stochastic poetry <xref ref-type="bibr"
                    rid="Y1582">(Bernhart &amp; Richter, 2021)</xref>.</p>
            <p id="a17ac2fc-a239-4082-922e-740f8848326c">During a period when he had little to do,
                his biographer Martin Campbell-Kelly reports that Strachey relieved his boredom by
                writing the so-called Love Letter Generator for the Manchester University computer
                (Ferranti Mark I) <xref ref-type="bibr" rid="Y1652">(Campbell-Kelly, 1985)</xref>.
                His sister Barbara advised him on the selection of possible words from the Roget’s
                Thesaurus to be used by the algorithm <xref ref-type="bibr" rid="Y1651">(Strachey,
                1954, page 27)</xref>.</p>
            <p id="ad7cd90f-229e-4a12-91ff-d70d0df3cf6d">The algorithm worked with surprisingly few,
                but well-chosen words, which were divided into six groups: greetings (Saluations1,
                Salutations2), adjectives, nouns, adverbs, verbs <xref ref-type="bibr" rid="Y1651">(Strachey,
                1954, page 26)</xref>. The computer scientist with the handle gingerbeardman
                forensically reconstructed the code for an exhibition and documented it on a website
                and on Github (see <ext-link ext-link-type="uri"
                    xlink:href="https://www.gingerbeardman.com/loveletter/">
                https://www.gingerbeardman.com/loveletter/</ext-link>). If we now apply Eco’s
                media-semiotic concept of code from the previous section to the situation, these
                word groups not only represent the syntactic possibilities, but also define the
                semantic framework and thus, in terms of media technology, the affective spectrum of
                meaning of the “love” in the generated letters. Here we see a shift from the
                letter-writer’s own choice of words—that is, a form of self-coding—to a greater
                degree of external preselection through programming—that is, a form of external
                coding.</p>
            <p id="a23699c0-54b3-4988-b81e-276951c7368f">Strachey stands out from the group of early
                computer developers because he did not view programming as a purpose-driven
                activity. Toni Bernhart and Sandra Richter therefore attest to the “playful nature
                of his programming work” <xref ref-type="bibr" rid="Y1582">(Bernhart &amp; Richter,
                2021, page 14)</xref>, and Gaboury sees a similarity between Strachey’s approach to
                technology and Turing’s recognition scene from The Imitation Game <xref
                    ref-type="bibr" rid="Y1649">(Gaboury, 2013)</xref>. For Turing and Strachey,
                technology is no longer the excluded other per se, but a possible object of
                affective and linguistic-social recognition. Jacob Gaboury also wants to understand
                Strachey's work in the context of queer computing as an ironization of conventional,
                heterosexual emotional language <xref ref-type="bibr" rid="Y1649 Y1242">(Gaboury,
                2013, 2022)</xref>. Bernhart and Richter similarly emphasize the gap between
                convention and emotion in Strachey’s work:</p>
            <disp-quote>
                <p id="a6993a20-678f-4604-b320-eb8e58d2831b">„Paradoxically, Strachey allows the
                    program-controlled computer, which he deliberately characterizes as a
                    non-thinking and therefore non-human machine incapable of emotion, to produce
                    precisely the type of text that, in its typical emotional intensity, expresses
                    the exact opposite.” <xref ref-type="bibr" rid="Y1582">(Bernhart &amp; Richter,
                    2021, page 14)</xref></p>
            </disp-quote>
            <p id="a5b73189-197e-4330-baf2-452aff7f50d7">In two respects, Strachey’s Love Letter
                Generator represents a historic shift in the coding of emotions that continues to
                have an impact on Affective Computing and Emotion AI: First, it highlights the major
                differences between simple and repetitive ways of generating expressive—in this case
                written—documents and their quite remarkable concrete form. Second, Strachey’s
                program demonstrates that technology is socially negotiated as a kind of performance <xref
                    ref-type="bibr" rid="Y1242">(Gaboury, 2022)</xref>. Strachey’s Love Letter
                Generator serves also to illustrate his assessment of the early possibilities of
                computers as intelligent actors.</p>
            <p id="d19ea0e2-65a4-4fd3-bf88-e3bdad4a514d">Strachey clearly states that computers,
                though, do not “think”—and it can be added here that they do not “feel” either, in
                order to emphasize the importance of programming <xref ref-type="bibr" rid="Y1651">(Strachey,
                1954, page 25)</xref>. The statement that computers do not think and feel applies to
                all programs that seek to give the appearance of machine thinking—and, it should be
                added, perceiving or feeling—i.e., all computer programs and systems that we have
                since come to refer to as Artificial Intelligence. Nevertheless, their “tricks”
                would lead to unexpected and interesting results: “This is true of all programs
                which make the computer appear to think; (...) However, sometimes these tricks can
                lead to quite unexpected and interesting results.” <xref ref-type="bibr" rid="Y1651">(Strachey,
                1954, page 27)</xref>. The same applies to emotions or emotional intelligence, which
                are here imitated and recreated in a purely mechanical and performative manner.
                Compared to later forms of Affective Computing and Emotion AI, the Love Letter
                Generator does not analyze any user data and assign it to emotions. Rather, the
                written expression of infatuation and deep feeling suggests an emotional state on
                the part of the machine. Nevertheless, the Love Letter Generator deserves
                consideration within the genealogy of Emotion AI, precisely because it exhibits and
                utilizes the mutual attribution of various emotional states in the process of
                writing-based encoding of affects and emotions.</p>
            <p id="a0d3f303-aa39-4563-a6f6-a333dfd3742d">This does not imply a lack of humanity, but
                rather that technical evidence reflects something about human evidence that is often
                overlooked and ignored. Human declarations of love, especially in written form, may
                be unique and unforgettable expressions of the sender’s and recipient’s experiences
                and feelings. For third parties, however, they are often anything but free of
                patterns and schematic repetitions. Human expressions of love, as Strachey exposes
                with his Love Letter Generator, are as irreplaceable as they are interchangeable—and
                this is not a bad thing per se. Language has always been our technical Cyrano.</p>
            <p id="a3d0bb5f-6ce8-464b-8ea0-62001bd37e6a">The Love Letter Generator is not just one
                example among many. Rather, it embodies the shift in emotion coding from analog
                writing to computer coding. Even if the Love Letter Generator cannot be technically
                compared with today’s AI, it is still one of the first technical systems that could
                synthesize emotional written testimonies. It is therefore permissible in the history
                of modern computing in general, and in the history of AI with a focus on emotion
                simulation and recognition in particular, to draw a historical arc from Strachey’s
                Love Letter Generator to ANN-based Affective Computing and Emotion AI.</p>
            <p id="b8fd7c2d-7350-4ce7-827a-f080625a959d">On the one hand, in order to understand it,
                the history of emotion coding can be traced from gestural expression and verbal
                explanation to minnesong, poetry, and literature, and finally to computer-based
                emotion recognition. On the other hand, the last step in particular represents a
                turning point, as there is a significant shift from self-coding to external coding.</p>
        </sec>
        <sec id="p-a7ef97bd-84d0-40a6-8b4a-4066e27cea3f" sec-type="chapter">
            <title>Step 3: Affective Computing as a Virtual Semantics</title>
            <p id="d0d04e5d-a917-4f66-bce6-7c15d97c233b">This contribution develops a perspective on
                Affective Computing as virtual semantics in a media-archeological and media-semiotic
                sense, focusing on the basic operation of a framework—a semantics—of encoded
                “emotions” in their socio-technological embeddings. Affective Computing and Emotion
                AI can be defined as a semantics because the basic syntactic principles of
                sensor-based and emotion-related data processing have—or can assume—strong semantic
                functions. These forms of computing are described here as virtual semantics for two
                reasons: First, the adjective “virtual” discursively marks the networked computer
                environment and lifeworlds in which these semantic effects emerge. Second, and of
                greater theoretical significance, it underscores a specific similarity and
                simultaneous difference from natural-language semantics. The virtual semantics of
                affective computing and Emotion AI is an “as-if” semantics. Charles Sanders Peirce
                expresses this in his concept of virtuality or even “enshrined” it with the
                following equation <xref ref-type="bibr" rid="Y1154">(Chalmers, 2023, page 187)</xref>:
                “A virtual X (where X is a common noun) is something, not an X, which has the
                efficiency (virtus) of an X” <xref ref-type="bibr" rid="Y1401">(Peirce, 1920, page
                763)</xref>. The term “virtual” in virtual semantics also is part of the Deleuzian
                tradition of a virtual entity as something not yet realized but nevertheless real <xref
                    ref-type="bibr" rid="Y1127">(Münker, 2005)</xref>. To summarize and clarify this
                point: The term “virtual” in virtual semantics refers both to the digital
                environment of the forms and systems of encoding under consideration and to the
                fundamental difference that still exists from other linguistic semantics, precisely
                because the practices of encoding mark a significant shift from the written
                communication of emotional experience to sensor-based computing.</p>
            <p id="f08a6625-079e-4134-a81a-0fd8362a0af4">In the course of the 20th century, the term
                code changed its meaning with the development of modern computers, so that the word
                code eventually came to epitomize the practice of programming machines. When
                converting analog phenomena such as sounds, images and language into digital data,
                the process of a certain—but not necessarily binary—“numerical coding” must take
                place <xref ref-type="bibr" rid="iJ">(Heilmann, 2010, page 128)</xref>. The world’s
                libraries are no longer just filled with handwritten and printed artifacts, but also
                with computer code (https://codelibrary.opendatasoft.com/). The very data that makes
                up Affective Computing and is supposed to relate to emotionality must be coded and
                discretized in a certain way in order to make it machine-processable in the first
                place. As the media-semiotic framing makes clear, every form of coding involves a
                shaping process that cannot be circumvented. In the case of Affective Computing and
                AI systems, however, decisions about specific coding methods are made by third
                parties, consisting of scientists, programmers, nation states and corporate
                organizations (See for the highly problematic case of emotion recognition by nation
                states: Sanchez-Monedero &amp; Dencik <xref ref-type="bibr" rid="Y1270">(2022)</xref>).
                These various third parties alone or combined can but do not necessarily have
                problematic or outright bad intentions, but as per today they don’t reflect the
                normative consequences of their technological pragmatism—but who determine what will
                later be defined as emotion in the context of technical recognition applied in their
                systems and embedded in social contexts. In concrete terms, this means, for example,
                that the services and systems offered under the name Emotion Recognition, Affective
                Computing, Empathic Technologies and others systematically implement which emotions
                are processed and how. Until now, the number of emotions was often fixed, usually
                remaining in the single digits and focusing on, for example, four states (clusters
                of data) defined as joy, anger, sadness and surprise (see for example the trial with
                an emotion recognition software in Berlin: Projekt zur Gesichtserkennung erfolgreich <xref
                    ref-type="bibr" rid="Y1657">(2018)</xref>).</p>
            <p id="b385fd33-63dd-451f-b1d1-aa5ec1a42c17">Specifically, this will now be examined
                step by step in terms of the data flow involved in emotion processing within
                potential applications of Affective Computing and Emotion AI (Fig. 6.). The steps
                here refer to the various components and stages of data collection and processing,
                which in some cases are mandatory and in others optional as part of the technical
                processes of Affective Computing and Emotion AI discussed here (see for recent
                overviews from the field: Afzal et al. <xref ref-type="bibr" rid="Y1662">(2024)</xref>;
                Ahmadpour et al. <xref ref-type="bibr" rid="Y1501">(2025)</xref>). To this end, I
                propose an analysis scheme that embeds the data flow and device use in a general
                system in order to show the coding and recoding processes in each case: 1. Data
                sources: stimuli and environment, 2. Data collection: sensory conditions, 3. Data
                accumulation and modulation: sensor combination and time frames, 4. Data patterns:
                detection emotions, affects, sentiments and the like. I will now go through the
                steps in the system, characterize them, and examine the coding and recoding
                processes in each case in order to prepare the definition of Affective Computing and
                Emotion AI as virtual semantics. The steps do not necessarily have to be taken in
                every case of Affective Computing and Emotion AI, nor do they have to be taken in
                the same form or in the order specified. However, they provide a good overview of
                the schematics of Affective Computing and Emotion AI, which helps to substantiate
                the arguments presented.</p>
            <fig id="image6png" fig-type="content-image">
                <label>Figure 6.</label>
                <caption>
                    <title>Analysis Scheme visualized by Gemini (attribution: Anna Tuschling;
                        source: own visualization)</title>
                </caption>
                <graphic
                    xlink:href="tuschling_encoding_emotions_uberarbeitung_4_2026_bereinigt_jdg%2Fmedia%2Fimage6.png">
                    <alt-text>Analysis Scheme visualized by Gemini.</alt-text>
                </graphic>
            </fig>
            <sec id="s-a1b2e5e7-3b86-4252-912f-f1ee57ad5a06" sec-type="chapter">
                <title>
                    <bold>1. Data sources</bold>
                </title>
                <p id="a0f32a9a-adb1-42de-87ed-4040e4bafe80">The first schematic step is to locate
                    and identify the data sources used in the systems. The start of the process of
                    an Affective Computing application or emotion detection, which is schematized
                    here for analysis purposes, is all about data sources. Data sources can, but
                    must not in any case include a stimulus, that is a defined object or perception
                    invoking a certain experience that is often alternatively called reaction
                    behavior or even emotion itself <xref ref-type="bibr" rid="Y1522">(Tuschling,
                    2022)</xref>. In experimental psychology, a stimulus is defined as an object
                    that has been specifically designed and tested to be seen, heard, felt, or
                    perceived in a particular way. In emotion research, these objects are often
                    photographs or videos intended to elicit a specific emotional response <xref
                        ref-type="bibr" rid="Y1005">(Mollahosseini et al., 2017)</xref>. A classical
                    stimulus is a photograph of a spider or snake for example to trigger fear (or in
                    other cases curiosity or even joy). But a stimulus can also be a movie or clip,
                    as visualized, and the Affective Computing application tracks or measures the
                    reception process in the viewer. In the age of mobile computing, the data
                    sources can be identical to a whole environment in a car, in the street or in a
                    forest. In many cases, the data sources themselves contain coding forms that
                    require recoding, for example when spoken emotional content is converted into
                    discrete form and combined into patterns in the data collection, accumulation,
                    modulation and patterning processes.</p>
            </sec>
            <sec id="s-c3010ad1-5633-473b-8389-5ea1d79bff16" sec-type="chapter">
                <title>
                    <bold>2. Data collection</bold>
                </title>
                <p id="a21094d0-aab6-420a-a133-851c1aca0ada">The second schematic step is to take
                    measurements and collect data using various sensors. These can be either “just”
                    functional elements on websites, touchscreens, cameras, and other interfaces on
                    PCs, laptops, and tablets, or multiple uses of other forms of measurement that
                    are used stationary in the laboratory and/or as wearables. In the most
                    comprehensive scenario, the five major response values—visual responses, skin
                    resistance, heart rate, heat patterns, and EEG and more—are collected,
                    correlated with each other, and assigned to emotional states (discrete
                    emotions). Due to the wide variety of possible scenarios—from the laboratory to
                    everyday smartphone use—, this article will therefore refer to sensory
                    conditions, which vary in each case. For the argument developed here, the
                    significance of the differences between the forms of Affective Computing takes a
                    back seat to the fact that in all cases, these are chains of coding and recoding
                    in data collection, data processing, and data evaluation.</p>
            </sec>
            <sec id="s-a6963c14-8a50-4bb6-812f-c12307a223f8" sec-type="chapter">
                <title>
                    <bold>3. Data modulation</bold>
                </title>
                <p id="aab6a772-d79c-463f-9452-eff547341cae">The third step involves accumulating
                    and correlating data from one or more sources in order to modulate it. This step
                    is particularly important when the five key response values (Facial Recognition
                    for visual expressions, Electroencephalograms EEG for changes in brain activity,
                    Electrocardiograms ECG for heart rate, Electromyography EMG for muscle tension,
                    and Galvanic Skin Response (GSR)) are collected in order to perform Affective
                    Computing in a comprehensive sense. However, even if no wearables or other
                    sensors are used, regular computer or smartphone use usually involves several
                    data sources such as the screen, microphone, and keyboard, and in the case of
                    smartphones, additional sensors <xref ref-type="bibr" rid="Y1240">(Gramelsberger,
                    2023, page 12)</xref>.</p>
            </sec>
            <sec id="s-a65b0027-4646-4a68-bf67-5bf1e2fea8e6" sec-type="chapter">
                <title>
                    <bold>4. Data patterns</bold>
                </title>
                <p id="a3a930a5-c774-4e88-934e-af9f2112f355">In the fourth step, which involves the
                    actual “emotion recognition,” the data is evaluated and correlated <xref
                        ref-type="bibr" rid="Y1188">(Chun, 2021)</xref>. This can also be done in
                    various ways. In classic Affective Computing, which collected user data on a
                    sensor basis, emotion recognition was performed using predefined emotion
                    categories. Within a specific measurement data range, possibly in close
                    correlation with a range from another data (sensor) source, the system
                    identified or recognized these measurements as equivalents for joy, anger, etc.
                    So, it encoded experiences from live measurements to discrete values that are
                    supposed to correspond to emotions.</p>
                <p id="a26285d6-56d4-434e-bc4c-5b67fbf2462d">At this point, it is already clear that
                    Affective Computing and Emotion AI cover a spectrum of scientific approaches,
                    technical procedures, practical applications, interfaces, and hardware and
                    software components. With the rise of AI since the 2020s, Affective Computing
                    has gained new momentum on the one hand, while on the other hand it has become
                    one element among many in the design of models. Certainly, the affective and
                    emotional modulation of communication between models and users has taken on new
                    significance for providers and developers since the massive use of these systems <xref
                        ref-type="bibr" rid="JBE">(Zuboff, 2019)</xref>. At least three forms of the
                    convergence of sensor-based Affective Computing and machine learning (AI) can be
                    described: Embedded emotion analysis, predefined emotion categories and
                    sentiment scores.</p>
            </sec>
            <sec id="s-a9cf2eb7-522f-4e4d-af37-e5cfacbc14a4" sec-type="chapter">
                <title>
                    <bold>Embedded emotion analysis</bold>
                </title>
                <p id="ade45422-c00b-47c0-8024-bdf68948d584">Emotion analysis can be completely
                    embedded as part of pattern recognition under conditions of strong machine
                    learning. This case illustrates the continuity from step 2: Encoding Emotions to
                    step 3: Affective Computing and Emotion AI as a Virtual Semantics, because the
                    older forms of coding emotions in written and image form as part of the training
                    data, especially in the foundation models, form the “emotion knowledge base” for
                    these forms of embedded, accompanying emotion or sentiment analysis in ANNs. The
                    patterns formed from past and ongoing learning, the respective emotions,
                    affects, and moods, represent the conceptual-normative “molds” for emotionality
                    and affectivity, as they are repeatedly imprinted, reinforced, and transformed
                    in interaction with intelligent chatbots between humans and machines. All GPTs
                    are capable of this form of analysis, sometimes in combination with the systems
                    mentioned below. In this context, we must also assume that there is a unique
                    image-text disconnect in the effects of training data <xref ref-type="bibr"
                        rid="Y1662">(Afzal et al., 2024)</xref>. As long as there are models that
                    base their pattern formation on training that includes visual and behavioral
                    data, these AIs will identify the elements that emotional psychology and
                    classical Affective Computing have discretized and standardized as emotions and
                    affects (measurement data and data patterns).</p>
            </sec>
            <sec id="s-afa0c321-c5cb-469e-a19c-d5cde2e3c1fe" sec-type="chapter">
                <title>
                    <bold>Predefined emotion categories and sentiment scoring</bold>
                </title>
                <p id="a0e7e298-3ccb-457e-9bb5-1d29eb6e31b6">Emotion recognition based on predefined
                    emotion categories corresponds to “classical” Affective Computing, in which
                    measurement ranges were classified for the data sources collected, i.e.,
                    physical areas and forms of expression, which were supposed to correspond to
                    distinct emotions. When recording heart rate, skin resistance, and visual data,
                    certain ranges—especially in combination—corresponded to emotions such as joy.
                    Many of the early applications of Affective Computing read or recorded only a
                    few emotions. The definition of the measurement ranges, which are often treated
                    as equivalent to emotional and affective inner states, involves technical
                    coding. This simultaneously defines and sets norms for what is perceived and
                    processed as emotion and affect in the respective Affective Computing. Among the
                    examples are systems like <italic>Affectiva</italic>, <italic>Hugging Face
                    Transformers, VADER Sentiment-Analysis</italic>
                    (https://github.com/cjhutto/vaderSentiment), and <italic>Smart Eye.</italic></p>
                <p id="ddf5b9cf-76ec-4cd2-8dc9-f973936cb90f">Affective Computing and Emotion AI are
                    thus understood in terms of media-semiotics, associating or even equating very
                    different and diverse emotional qualities with technically coded and recodable
                    categories or patterns of emotion and affect. They thus function as technical
                    forms with normative functions, which are understood here as virtual semantics.
                    As a power analysis, the concept of virtual semantics builds on Alexander
                    Galloway’s protocol analysis, in which he summarized the technical rules or
                    protocols of Internet communication <xref ref-type="bibr" rid="lBC">(Galloway,
                    2004)</xref>. Codes are called the concrete linking conventions, protocols the
                    implementation of the linking rules, and semantics the resulting framework.
                    Semantics is the horizon-building framework of coded entities, in this case
                    “emotions” and “affects” in strong parentheses, represented by clusters and
                    patterns of digital, discrete data. Horizon-building semantics logically—and
                    indeed absolutely—build, frame and contain computer-processed emotionality. Two
                    points of power are emerging: Code compatibility and automated semantic links
                    (due to a shift between in-house programming and third-party programming).</p>
                <p id="a391b8a8-3ac8-4424-8a69-96e467c1387e">The alignment of an originally very
                    reductive Affective Computing system (see Campolo in this issue) also involves a
                    cultural shift from the tendency toward self-coding of one’s own emotionality
                    through gestural signs and language to external coding, and further reinforces
                    the withdrawal of automatized processes. By defining Affective Computing and
                    Emotion AI as virtual semantics, the following conceptually normative problems
                    associated with these technologies can be reexamined: 1. The genesis, i.e., the
                    history of coding and standardization of technically processed emotional
                    qualities, can be examined and understood in detail. 2. The outstanding and
                    special significance of standardized representations of emotions and affects as
                    training material for AI is recognized. 3. The framing and normative function of
                    Emotion AI, which semi-automatically or automatically assigns certain
                    expressions, gestures, and sequences to specific states that are supposed to
                    represent inner qualities, can be problematized in the defined sense as virtual
                    semantics.</p>
            </sec>
        </sec>
        <sec id="p-a4c890d3-1f01-4a50-8fdc-d16df2e28c73" sec-type="chapter">
            <title>Conclusion</title>
            <p id="ae245972-4b9f-445f-b39e-89db3d3d3f37">The advances in the field of artificial
                intelligence (AI) over the past decade have been marked symbolically as a new insult
                to humanity, or “insult 4.0,” following the cosmological, biological, and
                psychological insults caused by the discoveries of the Copernican revolution in
                astronomy, evolution theory and psychoanalysis <xref ref-type="bibr" rid="Y1469">(Dotzler,
                2024, page 59)</xref>. All three discoveries before AI are said to have destroyed a
                form of human self-illusion of being the center of the universe (by Copernicus), a
                unique creation (by Charles Darwin) and the sole master of mental faculties (by
                Sigmund Freud).</p>
            <p id="a1a8a8e2-832a-44fa-b048-35d05201e3bb">Now, in the age of strong artificial
                intelligence, intelligent thinking and creative work no longer seem to be
                distinguishing features of the human species, especially in view of the impressive
                achievements of generative pretrained transformers in text production as well as
                speech and image synthesis. Individuality and “emotionality” appear in positions
                today as the last bastions for distinguishing humans from artificial beings, which
                Leif Weatherby critically frames as remainder humanism <xref ref-type="bibr"
                    rid="Y1346">(2025)</xref>.</p>
            <p id="a8f33ad2-95de-41dc-8ce6-388e9d5de3ed">Against this background, Affective
                Computing and Emotion AI have been assessed from two opposite perspectives as a
                shifting of these boundaries: firstly from a humanist perspective and secondly from
                a technicist perspective. From a humanist perspective, Affective Computing and
                Emotion AI can be understood in this context as a further transgression of the
                boundary between man and machine. From a technicist or techno-optimist perspective,
                on the other hand, Affective Computing and Emotion AI can be understood as a
                sufficient and often helpful imitation of human characteristics by digital
                technology, that bridges the distance between technological systems and lived
                experiences. A third perspective presented here can be described as analytical in
                general and media-semiotic and media-archaeological in detail. A media-semiotic and
                media-archeological perspective understands and problematizes Affective Computing
                and Emotion AI in their genesis and socio-technological setting. The goal is to show
                Affective Computing and Emotion AI as a powerful new form to encode emotions that
                takes on the function of virtual semantics in the contemporary digital culture. It
                emphasizes the still large differences between human individuals and their machines,
                but shows how Affective Computing and Emotion AI interweave computers and their
                users in a complex automatic or semi-automatic, not seldom highly problematic way
                that can be understood as a normative set of rules as virtual semantics. The paper
                makes the following points, which do not exclude other perspectives of a
                phenomenological and media-aesthetic nature, but rather seek to complement them:</p>
            <p id="aa31502a-997c-4794-b9dd-1a8a114d882d"><bold>Step 1</bold>I have applied a broad
                concept of code, following Umberto Eco, to emotions and affects. As soon as emotions
                and affects are shared, conveyed, expressed, written down, and, in short,
                communicated, they must be encoded. In principle, this can happen in very different
                ways, e.g., in gestural, spoken, or written form.</p>
            <p id="fe144077-8804-4079-8be8-7d753df23380"><bold>Step 2</bold>I have examined various
                historical techniques for encoding emotions, such as handwritten and
                computer-generated love letters, and described the shift toward Affective Computing
                and Emotion AI as a transition from self-encoding to external encoding.</p>
            <p id="a9ed11ee-ddd6-45e8-a26f-bd77110901b7"><bold>Step 3</bold>Affective Computing and
                Emotion AI are described as virtual semantics based on the broad concept of code, as
                presented in step 1. “Virtual” refers both to the digital environment and to the
                quasi- or “as if” nature of the semantics described, since it comprises a
                technical-syntactic framework that exerts a strong semantic effect. The conceptual
                and normative issues identified concern, among others, the automation of emotional
                and affective communication.</p>
        </sec>
        <sec id="p-aeadfe3c-a239-4684-98c7-e584fdd0d0b7" sec-type="bibliography">
            <title>Bibliography</title>
        </sec>
    </body>
    <back>
        <ref-list>
            <title>References</title>
            <ref id="Y1662">
                <label>1</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Afzal</surname>
                            <given-names>Sitara</given-names>
                        </name>
                        <name>
                            <surname>Ali Khan</surname>
                            <given-names>Haseeb</given-names>
                        </name>
                        <name>
                            <surname>Jalil Piran</surname>
                            <given-names>Md</given-names>
                        </name>
                        <name>
                            <surname>Weon Lee</surname>
                            <given-names>Jong</given-names>
                        </name>
                    </person-group>
                    <year>2024</year>
                    <article-title>A Comprehensive Survey on Affective Computing: Challenges,
                        Trends, Applications, and Future Directions</article-title>
                    <source>IEEE Access</source>
                    <volume>12</volume>
                    <fpage>96150</fpage>
                    <lpage>96168</lpage>
                    <pub-id pub-id-type="doi">10.1109/ACCESS.2024.3422480</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Afzal, S., Ali Khan, H., Jalil Piran, M.,
                    &amp; Weon Lee, J. (2024). A Comprehensive Survey on Affective Computing:
                    Challenges, Trends, Applications, and Future Directions. <italic>IEEE Access</italic>
                    , <italic>12</italic>, 96150–96168. <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/10.1109/ACCESS.2024.3422480">
                    https://doi.org/10.1109/ACCESS.2024.3422480</ext-link></mixed-citation>
            </ref>
            <ref id="Y1501">
                <label>2</label>
                <element-citation publication-type="conf-proc">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Ahmadpour</surname>
                            <given-names>Naseem</given-names>
                        </name>
                        <name>
                            <surname>Lottridge</surname>
                            <given-names>Danielle</given-names>
                        </name>
                        <name>
                            <surname>Fritsch</surname>
                            <given-names>Jonas</given-names>
                        </name>
                        <name>
                            <surname>Sas</surname>
                            <given-names>Corina</given-names>
                        </name>
                        <name>
                            <surname>Cecchinato</surname>
                            <given-names>Marta E.</given-names>
                        </name>
                        <name>
                            <surname>Harrison</surname>
                            <given-names>Daniel</given-names>
                        </name>
                        <name>
                            <surname>Höök</surname>
                            <given-names>Kristina</given-names>
                        </name>
                        <name>
                            <surname>Foong</surname>
                            <given-names>Pin Sym</given-names>
                        </name>
                        <name>
                            <surname>Ijaz</surname>
                            <given-names>Kiran</given-names>
                        </name>
                        <name>
                            <surname>Gough</surname>
                            <given-names>Phillip</given-names>
                        </name>
                        <name>
                            <surname>Cao</surname>
                            <given-names>Yidan</given-names>
                        </name>
                        <name>
                            <surname>Li</surname>
                            <given-names>Xuefei</given-names>
                        </name>
                        <name>
                            <surname>Lazem</surname>
                            <given-names>Shaimaa</given-names>
                        </name>
                        <name>
                            <surname>Sachathep</surname>
                            <given-names>Thida</given-names>
                        </name>
                    </person-group>
                    <year>2025</year>
                    <article-title>Affective interaction and affective computing - past, present and
                        future</article-title>
                    <source>Proceedings of the Extended Abstracts of the CHI Conference on Human
                        Factors in Computing Systems</source>
                    <fpage>1</fpage>
                    <lpage>6</lpage>
                    <publisher-name>Association for Computing Machinery</publisher-name>
                    <publisher-loc>New York, NY, USA</publisher-loc>
                    <pub-id pub-id-type="doi">10.1145/3706599.3706743</pub-id>
                </element-citation>
                <mixed-citation publication-type="conf-proc">Ahmadpour, N., Lottridge, D., Fritsch,
                    J., Sas, C., Cecchinato, M. E., Harrison, D., Höök, K., Foong, P. S., Ijaz, K.,
                    Gough, P., Cao, Y., Li, X., Lazem, S., &amp; Sachathep, T. (2025). Affective
                    interaction and affective computing - past, present and future. <italic>Proceedings
                    of the Extended Abstracts of the CHI Conference on Human Factors in Computing
                    Systems</italic>, 1–6. <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/10.1145/3706599.3706743">
                    https://doi.org/10.1145/3706599.3706743</ext-link></mixed-citation>
            </ref>
            <ref id="Y1616">
                <label>3</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Weber-Guskar</surname>
                            <given-names>Eva</given-names>
                        </name>
                        <name>
                            <surname>Menges</surname>
                            <given-names>Leonhard</given-names>
                        </name>
                    </person-group>
                    <year>2025</year>
                    <article-title>Digital Emotion Detection, Privacy, and the Law</article-title>
                    <source>Philosophy &amp; Technology</source>
                    <volume>38</volume>
                    <issue>2</issue>
                    <pub-id pub-id-type="doi">doi: https//doi: 10.1007/s13347-025-00895-4</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Weber-Guskar, E., &amp; Menges, L.
                    (2025). Digital Emotion Detection, Privacy, and the Law. <italic>Philosophy
                    &amp; Technology</italic>, <italic>38</italic>(2). <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/doi">https://doi.org/doi</ext-link>: https//doi:
                    10.1007/s13347-025-00895-4</mixed-citation>
            </ref>
            <ref id="Y1045">
                <label>4</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Crawford</surname>
                            <given-names>Kate</given-names>
                        </name>
                    </person-group>
                    <year>2021</year>
                    <article-title>Atlas of AI: The Real Worlds of Artificial Intelligence</article-title>
                    <publisher-name>Yale University Press</publisher-name>
                    <publisher-loc>New Haven</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Crawford, K. (2021). <italic>Atlas of AI:
                    The Real Worlds of Artificial Intelligence</italic>. Yale University Press.</mixed-citation>
            </ref>
            <ref id="IJ">
                <label>5</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Leys</surname>
                            <given-names>Ruth</given-names>
                        </name>
                    </person-group>
                    <year>2017</year>
                    <article-title>The Ascent of Affect: Genealogy and Critique</article-title>
                    <publisher-name>The University of Chicago Press</publisher-name>
                    <publisher-loc>Chicago-London</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Leys, R. (2017). <italic>The Ascent of
                    Affect: Genealogy and Critique</italic>. The University of Chicago Press.</mixed-citation>
            </ref>
            <ref id="DB">
                <label>6</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Tuschling</surname>
                            <given-names>Anna</given-names>
                        </name>
                    </person-group>
                    <year>2014</year>
                    <article-title>The Age of Affective Computing</article-title>
                    <source>Timing of Affect. Epistemologies, Aesthetics, Politics</source>
                    <fpage>179</fpage>
                    <lpage>190</lpage>
                    <publisher-name>Diaphanes</publisher-name>
                    <publisher-loc>Zürich-Berlin</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Tuschling, A. (2014). The Age of Affective
                    Computing. In M.-L. Angerer, B. Bösel, &amp; M. Ott (Eds.), <italic>Timing of
                    Affect. Epistemologies, Aesthetics, Politics</italic> (pp. 179–190). Diaphanes.</mixed-citation>
            </ref>
            <ref id="Y1454">
                <label>7</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Barrett</surname>
                            <given-names>Lisa Feldman</given-names>
                        </name>
                        <name>
                            <surname>Adolphs</surname>
                            <given-names>Ralph</given-names>
                        </name>
                        <name>
                            <surname>Marsella</surname>
                            <given-names>Stacy</given-names>
                        </name>
                        <name>
                            <surname>Martinez</surname>
                            <given-names>Aleix M.</given-names>
                        </name>
                        <name>
                            <surname>Pollak</surname>
                            <given-names>Seth D.</given-names>
                        </name>
                    </person-group>
                    <year>2019</year>
                    <article-title>Emotional Expressions Reconsidered: Challenges to Inferring
                        Emotion From Human Facial Movements</article-title>
                    <source>Psychological Science in the Public Interest</source>
                    <volume>20</volume>
                    <issue>1</issue>
                    <fpage>1</fpage>
                    <lpage>68</lpage>
                    <publisher-name>SAGE Publications Inc</publisher-name>
                    <pub-id pub-id-type="doi">10.1177/1529100619832930</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Barrett, L. F., Adolphs, R., Marsella,
                    S., Martinez, A. M., &amp; Pollak, S. D. (2019). Emotional Expressions
                    Reconsidered: Challenges to Inferring Emotion From Human Facial Movements. <italic>Psychological
                    Science in the Public Interest</italic>, <italic>20</italic>(1), 1–68. <ext-link
                        ext-link-type="doi" xlink:href="https://doi.org/10.1177/1529100619832930">
                    https://doi.org/10.1177/1529100619832930</ext-link></mixed-citation>
            </ref>
            <ref id="Y1456">
                <label>8</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Barrett</surname>
                            <given-names>Lisa Feldman</given-names>
                        </name>
                    </person-group>
                    <year>2006</year>
                    <article-title>Are Emotions Natural Kinds?</article-title>
                    <source>Perspectives on Psychological Science</source>
                    <volume>1</volume>
                    <issue>1</issue>
                    <fpage>28</fpage>
                    <lpage>58</lpage>
                    <publisher-name>SAGE Publications Inc</publisher-name>
                    <pub-id pub-id-type="doi">10.1111/j.1745-6916.2006.00003.x</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Barrett, L. F. (2006). Are Emotions
                    Natural Kinds? <italic>Perspectives on Psychological Science</italic>, <italic>1</italic>(1),
                    28–58. <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/10.1111/j.1745-6916.2006.00003.x">
                    https://doi.org/10.1111/j.1745-6916.2006.00003.x</ext-link></mixed-citation>
            </ref>
            <ref id="Y1401">
                <label>9</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Peirce</surname>
                            <given-names>Charles Sanders</given-names>
                        </name>
                    </person-group>
                    <year>1920</year>
                    <article-title>Virtuality</article-title>
                    <source>Dictionary of Philosophy and Psychology</source>
                    <fpage>763</fpage>
                    <lpage>764</lpage>
                    <publisher-name>Macmillan</publisher-name>
                    <publisher-loc>London</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Peirce, C. S. (1920). Virtuality. In J. M.
                    Baldwin (Ed.), <italic>Dictionary of Philosophy and Psychology</italic> (pp.
                    763–764). Macmillan.</mixed-citation>
            </ref>
            <ref id="Y1383">
                <label>10</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Sprenger</surname>
                            <given-names>Florian</given-names>
                        </name>
                    </person-group>
                    <year>2023</year>
                    <article-title>Sensor-algorithmic Virtuality: Machinic World-making on Mars</article-title>
                    <source>Science, Technology, &amp; Human Values</source>
                    <publisher-name>SAGE Publications Inc</publisher-name>
                    <pub-id pub-id-type="doi">10.1177/01622439231206782</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Sprenger, F. (2023). Sensor-algorithmic
                    Virtuality: Machinic World-making on Mars. <italic>Science, Technology, &amp;
                    Human Values</italic>. <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/10.1177/01622439231206782">
                    https://doi.org/10.1177/01622439231206782</ext-link></mixed-citation>
            </ref>
            <ref id="Y1154">
                <label>11</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Chalmers</surname>
                            <given-names>David J.</given-names>
                        </name>
                    </person-group>
                    <year>2023</year>
                    <article-title>Reality+: Virtual Worlds and the Problems of Philosophy</article-title>
                    <publisher-name>Penguin</publisher-name>
                </element-citation>
                <mixed-citation publication-type="book">Chalmers, D. J. (2023). <italic>Reality+:
                    Virtual Worlds and the Problems of Philosophy</italic>. Penguin.</mixed-citation>
            </ref>
            <ref id="Y1164">
                <label>12</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Rieger</surname>
                            <given-names>Stefan</given-names>
                        </name>
                        <name>
                            <surname>Schäfer</surname>
                            <given-names>Armin</given-names>
                        </name>
                        <name>
                            <surname>Tuschling</surname>
                            <given-names>Anna</given-names>
                        </name>
                    </person-group>
                    <year>2020</year>
                    <article-title>Virtuelle Lebenswelten: Körper – Räume – Affekte</article-title>
                    <edition>1</edition>
                    <publisher-name>De Gruyter</publisher-name>
                    <publisher-loc>Boston</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Rieger, S., Schäfer, A., &amp; Tuschling, A.
                    (2020). <italic>Virtuelle Lebenswelten: Körper – Räume – Affekte</italic> (1st
                    ed.). De Gruyter.</mixed-citation>
            </ref>
            <ref id="Y1346">
                <label>13</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Weatherby</surname>
                            <given-names>Leif</given-names>
                        </name>
                    </person-group>
                    <year>2025</year>
                    <article-title>Language Machines. Cultural AI and the End of Remainder Humanism</article-title>
                    <publisher-name>University Of Minnesota Press</publisher-name>
                    <publisher-loc>Minnesota</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Weatherby, L. (2025). <italic>Language
                    Machines. Cultural AI and the End of Remainder Humanism</italic>. University Of
                    Minnesota Press.</mixed-citation>
            </ref>
            <ref id="Y1296">
                <label>14</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Parikka</surname>
                            <given-names>Jussi</given-names>
                        </name>
                    </person-group>
                    <year>2012</year>
                    <article-title>What Is Media Archaeology?</article-title>
                    <publisher-name>Polity Press</publisher-name>
                    <publisher-loc>Cambridge, UK ; Malden, MA</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Parikka, J. (2012). <italic>What Is Media
                    Archaeology?</italic> Polity Press.</mixed-citation>
            </ref>
            <ref id="Y1325">
                <label>15</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Alpsancar</surname>
                            <given-names>Suzana</given-names>
                        </name>
                    </person-group>
                    <year>2012</year>
                    <article-title>Das Ding namens Computer: Eine kritische Neulektüre von Vilém
                        Flusser und Mark Weiser</article-title>
                    <publisher-name>Transcript</publisher-name>
                    <publisher-loc>Bielefeld</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Alpsancar, S. (2012). <italic>Das Ding
                    namens Computer: Eine kritische Neulektüre von Vilém Flusser und Mark Weiser</italic>.
                    Transcript.</mixed-citation>
            </ref>
            <ref id="Y1240">
                <label>16</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Gramelsberger</surname>
                            <given-names>Gabriele</given-names>
                        </name>
                    </person-group>
                    <year>2023</year>
                    <article-title>Philosophie des Digitalen</article-title>
                    <publisher-name>Junius</publisher-name>
                    <publisher-loc>Hamburg</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Gramelsberger, G. (2023). <italic>Philosophie
                    des Digitalen</italic>. Junius.</mixed-citation>
            </ref>
            <ref id="Y1317">
                <label>17</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Nöth</surname>
                            <given-names>Winfried</given-names>
                        </name>
                    </person-group>
                    <year>2000</year>
                    <article-title>Handbuch der Semiotik</article-title>
                    <edition>2.</edition>
                    <publisher-name>J.B. Metzler</publisher-name>
                    <publisher-loc>Stuttgart-Weimar</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Nöth, W. (2000). <italic>Handbuch der
                    Semiotik</italic> (2.). J.B. Metzler.</mixed-citation>
            </ref>
            <ref id="BGC">
                <label>18</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Vismann</surname>
                            <given-names>Cornelia</given-names>
                        </name>
                    </person-group>
                    <year>2000</year>
                    <article-title>Akten: Medientechnik und Recht</article-title>
                    <publisher-name>Fischer Taschenbuch</publisher-name>
                    <publisher-loc>Frankfurt am Main</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Vismann, C. (2000). <italic>Akten:
                    Medientechnik und Recht</italic>. Fischer Taschenbuch.</mixed-citation>
            </ref>
            <ref id="Y1628">
                <label>19</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Hopper</surname>
                            <given-names>Grace Murray</given-names>
                        </name>
                    </person-group>
                    <year>1981</year>
                    <article-title>Key Note Address</article-title>
                    <source>History of Programming Languages</source>
                    <fpage>7</fpage>
                    <lpage>20</lpage>
                    <publisher-name>ACM Monograph Series. Academic Press</publisher-name>
                    <publisher-loc>New York</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Hopper, G. M. (1981). Key Note Address. In
                    R. L. Wexelblat (Ed.), <italic>History of Programming Languages</italic> (pp.
                    7–20). ACM Monograph Series. Academic Press.</mixed-citation>
            </ref>
            <ref id="Y1329">
                <label>20</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Eco</surname>
                            <given-names>Umberto</given-names>
                        </name>
                    </person-group>
                    <year>2002</year>
                    <article-title>Einführung in die Semiotik</article-title>
                    <edition>9</edition>
                    <publisher-name>Wilhelm Fink</publisher-name>
                    <publisher-loc>München</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Eco, U. (2002). <italic>Einführung in die
                    Semiotik</italic> (J. Trabant, Trans.; 9th ed.). Wilhelm Fink.</mixed-citation>
            </ref>
            <ref id="Y1458">
                <label>21</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Eco</surname>
                            <given-names>Umberto</given-names>
                        </name>
                    </person-group>
                    <year>1977</year>
                    <article-title>Zeichen. Einführung in einen Begriff und seine Geschichte</article-title>
                    <publisher-name>Suhrkamp</publisher-name>
                    <publisher-loc>Frankfurt am Main</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Eco, U. (1977). <italic>Zeichen. Einführung
                    in einen Begriff und seine Geschichte</italic>. Suhrkamp.</mixed-citation>
            </ref>
            <ref id="Y1459">
                <label>22</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Heilmann</surname>
                            <given-names>Till A.</given-names>
                        </name>
                        <name>
                            <surname>Venus</surname>
                            <given-names>Jochen</given-names>
                        </name>
                    </person-group>
                    <year>2014</year>
                    <article-title>Semiotik/Dekonstruktion</article-title>
                    <source>Handbuch Medienwissenschaft</source>
                    <fpage>51</fpage>
                    <lpage>60</lpage>
                    <publisher-name>Verlag J.B. Metzler</publisher-name>
                    <publisher-loc>Stuttgart-Weimar</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Heilmann, T. A., &amp; Venus, J. (2014).
                    Semiotik/Dekonstruktion. In J. Schröter (Ed.), <italic>Handbuch
                    Medienwissenschaft</italic> (pp. 51–60). Verlag J.B. Metzler.</mixed-citation>
            </ref>
            <ref id="Y1532">
                <label>23</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Stark</surname>
                            <given-names>Luke</given-names>
                        </name>
                        <name>
                            <surname>Crawford</surname>
                            <given-names>Kate</given-names>
                        </name>
                    </person-group>
                    <year>2015</year>
                    <article-title>The Conservatism of Emoji: Work, Affect, and Communication</article-title>
                    <source>Social Media + Society</source>
                    <fpage>1</fpage>
                    <lpage>11</lpage>
                    <pub-id pub-id-type="doi">10.1177/2056305115604853</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Stark, L., &amp; Crawford, K. (2015). The
                    Conservatism of Emoji: Work, Affect, and Communication. <italic>Social Media +
                    Society</italic>, 1–11. <ext-link ext-link-type="doi"
                        xlink:href="https://doi.org/10.1177/2056305115604853">
                    https://doi.org/10.1177/2056305115604853</ext-link></mixed-citation>
            </ref>
            <ref id="DFG">
                <label>24</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Ekman</surname>
                            <given-names>Paul</given-names>
                        </name>
                    </person-group>
                    <year>1978</year>
                    <article-title>Facial Action Coding System</article-title>
                    <publisher-name>Consulting Psychologists Press</publisher-name>
                    <publisher-loc>Palo Alto (Calif.)</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Ekman, P. (1978). <italic>Facial Action
                    Coding System</italic>. Consulting Psychologists Press.</mixed-citation>
            </ref>
            <ref id="Y1285">
                <label>25</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Geoghegan</surname>
                            <given-names>Bernhard Dionysius</given-names>
                        </name>
                    </person-group>
                    <year>2023</year>
                    <article-title>Code. From Information Theory to French Theory</article-title>
                    <publisher-name>Duke University Press</publisher-name>
                    <publisher-loc>Durham and London</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Geoghegan, B. D. (2023). <italic>Code. From
                    Information Theory to French Theory</italic>. Duke University Press.</mixed-citation>
            </ref>
            <ref id="Y1648">
                <label>26</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Siegert</surname>
                            <given-names>Bernhard</given-names>
                        </name>
                    </person-group>
                    <year>2018</year>
                    <article-title>Coding as Cultural Technique: On the Emergence of the Digital
                        from Writing AC</article-title>
                    <source>Grey Room</source>
                    <volume>70</volume>
                    <fpage>6</fpage>
                    <lpage>23</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Siegert, B. (2018). Coding as Cultural
                    Technique: On the Emergence of the Digital from Writing AC. <italic>Grey Room</italic>
                    , <italic>70</italic>, 6–23.</mixed-citation>
            </ref>
            <ref id="FAG">
                <label>27</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Heilmann</surname>
                            <given-names>Till A.</given-names>
                        </name>
                    </person-group>
                    <year>2012</year>
                    <article-title>Textverarbeitung. Eine Mediengeschichte des Computers als
                        Schreibmaschine</article-title>
                    <publisher-name>transcript</publisher-name>
                    <publisher-loc>Bielefeld</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Heilmann, T. A. (2012). <italic>Textverarbeitung.
                    Eine Mediengeschichte des Computers als Schreibmaschine</italic>. transcript.</mixed-citation>
            </ref>
            <ref id="Y1651">
                <label>28</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Strachey</surname>
                            <given-names>Christopher</given-names>
                        </name>
                    </person-group>
                    <year>1954</year>
                    <article-title>The "Thinking" Machine</article-title>
                    <source>Encounter</source>
                    <volume>2</volume>
                    <fpage>25</fpage>
                    <lpage>31</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Strachey, C. (1954). The “Thinking”
                    Machine. <italic>Encounter</italic>, <italic>2</italic>, 25–31.</mixed-citation>
            </ref>
            <ref id="Y1654">
                <label>29</label>
                <element-citation publication-type="conf-proc">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Corbató</surname>
                            <given-names>Fernando J.</given-names>
                        </name>
                        <name>
                            <surname>Merwin-Daggett</surname>
                            <given-names>Marjorie</given-names>
                        </name>
                        <name>
                            <surname>Daley</surname>
                            <given-names>Robert C.</given-names>
                        </name>
                    </person-group>
                    <year>1962</year>
                    <article-title>An experimental time-sharing system</article-title>
                    <source>Proceedings of the May 1-3, 1962, spring joint computer conference</source>
                    <fpage>335</fpage>
                    <lpage>344</lpage>
                    <publisher-name>Association for Computing Machinery</publisher-name>
                    <publisher-loc>New York, NY, USA</publisher-loc>
                    <pub-id pub-id-type="doi">10.1145/1460833.1460871</pub-id>
                </element-citation>
                <mixed-citation publication-type="conf-proc">Corbató, F. J., Merwin-Daggett, M.,
                    &amp; Daley, R. C. (1962). An experimental time-sharing system. <italic>Proceedings
                    of the May 1-3, 1962, Spring Joint Computer Conference</italic>, 335–344. <ext-link
                        ext-link-type="doi" xlink:href="https://doi.org/10.1145/1460833.1460871">
                    https://doi.org/10.1145/1460833.1460871</ext-link></mixed-citation>
            </ref>
            <ref id="Y1652">
                <label>30</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Campbell-Kelly</surname>
                            <given-names>Martin</given-names>
                        </name>
                    </person-group>
                    <year>1985</year>
                    <article-title>Christopher Strachey, 1916-1975: A Biographical Note</article-title>
                    <source>IEEE Annals of the History of Computing</source>
                    <volume>7</volume>
                    <issue>1</issue>
                    <fpage>19</fpage>
                    <lpage>42</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Campbell-Kelly, M. (1985). Christopher
                    Strachey, 1916-1975: A Biographical Note. <italic>IEEE Annals of the History of
                    Computing</italic>, <italic>7</italic>(1), 19–42.</mixed-citation>
            </ref>
            <ref id="Y1649">
                <label>31</label>
                <element-citation publication-type="other">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Gaboury</surname>
                            <given-names>Jacob</given-names>
                        </name>
                    </person-group>
                    <year>2013</year>
                    <article-title>A Queer History of Computing</article-title>
                    <source>Rhizome</source>
                </element-citation>
                <mixed-citation publication-type="other">Gaboury, J. (2013). A Queer History of
                    Computing. <italic>Rhizome</italic>. <ext-link ext-link-type="uri"
                        xlink:href="https://rhizome.org/editorial/2013/feb/19/queer-computing-1/">
                    https://rhizome.org/editorial/2013/feb/19/queer-computing-1/</ext-link></mixed-citation>
            </ref>
            <ref id="Y1582">
                <label>32</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Bernhart</surname>
                            <given-names>Toni</given-names>
                        </name>
                        <name>
                            <surname>Richter</surname>
                            <given-names>Sandra</given-names>
                        </name>
                    </person-group>
                    <year>2021</year>
                    <article-title>Frühe digitale Poesie. Christopher Strachey und Theo Lutz</article-title>
                    <source>Informatik Spektrum</source>
                    <volume>44</volume>
                    <fpage>11</fpage>
                    <lpage>18</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Bernhart, T., &amp; Richter, S. (2021).
                    Frühe digitale Poesie. Christopher Strachey und Theo Lutz. <italic>Informatik
                    Spektrum</italic>, <italic>44</italic>, 11–18.</mixed-citation>
            </ref>
            <ref id="Y1242">
                <label>33</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Gaboury</surname>
                            <given-names>Jacob</given-names>
                        </name>
                    </person-group>
                    <year>2022</year>
                    <article-title>Queer Affects at the Origins of Computation</article-title>
                    <source>JCMS: Journal of Cinema and Media Studies</source>
                    <volume>4</volume>
                    <issue>61</issue>
                    <fpage>169</fpage>
                    <lpage>174</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Gaboury, J. (2022). Queer Affects at the
                    Origins of Computation. <italic>JCMS: Journal of Cinema and Media Studies</italic>
                    , <italic>4</italic>(61), 169–174.</mixed-citation>
            </ref>
            <ref id="Y1127">
                <label>34</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Münker</surname>
                            <given-names>Stefan</given-names>
                        </name>
                    </person-group>
                    <year>2005</year>
                    <article-title>Virtualität</article-title>
                    <source>Grundbegriffe der Medientheorie</source>
                    <fpage>244</fpage>
                    <lpage>250</lpage>
                    <publisher-name>Fink</publisher-name>
                    <publisher-loc>Paderborn</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Münker, S. (2005). Virtualität. In A.
                    Roesler &amp; B. Stiegler (Eds.), <italic>Grundbegriffe der Medientheorie</italic>
                    (pp. 244–250). Fink.</mixed-citation>
            </ref>
            <ref id="iJ">
                <label>35</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Heilmann</surname>
                            <given-names>Till A.</given-names>
                        </name>
                    </person-group>
                    <year>2010</year>
                    <article-title>Digitalität als Taktilität. McLuhan, der Computer und die Taste</article-title>
                    <source>Zeitschrift für Medienwissenschaft</source>
                    <volume>2</volume>
                    <issue>2</issue>
                    <fpage>125</fpage>
                    <lpage>134</lpage>
                    <publisher-name>Akademie Verlag</publisher-name>
                    <pub-id pub-id-type="doi">http://dx.doi.org/10.25969/mediarep/2490</pub-id>
                </element-citation>
                <mixed-citation publication-type="journal">Heilmann, T. A. (2010). Digitalität als
                    Taktilität. McLuhan, der Computer und die Taste. <italic>Zeitschrift für
                    Medienwissenschaft</italic>, <italic>2</italic>(2), 125–134. <ext-link
                        ext-link-type="doi"
                        xlink:href="https://doi.org/http://dx.doi.org/10.25969/mediarep/2490">
                    https://doi.org/http://dx.doi.org/10.25969/mediarep/2490</ext-link></mixed-citation>
            </ref>
            <ref id="Y1270">
                <label>36</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Sanchez-Monedero</surname>
                            <given-names>Javier</given-names>
                        </name>
                        <name>
                            <surname>Dencik</surname>
                            <given-names>Lina</given-names>
                        </name>
                    </person-group>
                    <year>2022</year>
                    <article-title>The politics of deceptive borders: 'biomarkers of deceit' and the
                        case of iBorderCtrl</article-title>
                    <source>Information, Communication and Society</source>
                    <volume>25</volume>
                    <issue>3</issue>
                    <fpage>413</fpage>
                    <lpage>430</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Sanchez-Monedero, J., &amp; Dencik, L.
                    (2022). The politics of deceptive borders: “biomarkers of deceit” and the case
                    of iBorderCtrl. <italic>Information, Communication and Society</italic>, <italic>
                    25</italic>(3), 413–430.</mixed-citation>
            </ref>
            <ref id="Y1657">
                <label>37</label>
                <element-citation publication-type="web">
                    <year>2018</year>
                    <article-title>Projekt zur Gesichtserkennung erfolgreich</article-title>
                    <source>Bundesministerium des Innern</source>
                </element-citation>
                <mixed-citation publication-type="web"><italic>Projekt zur Gesichtserkennung
                    erfolgreich</italic>. (2018). Bundesministerium des Innern. <ext-link
                        ext-link-type="uri"
                        xlink:href="https://www.bmi.bund.de/SharedDocs/pressemitteilungen/DE/2018/10/gesichtserkennung-suedkreuz.html?nn=9390260">
                    https://www.bmi.bund.de/SharedDocs/pressemitteilungen/DE/2018/10/gesichtserkennung-suedkreuz.html?nn=9390260</ext-link></mixed-citation>
            </ref>
            <ref id="Y1522">
                <label>38</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Tuschling</surname>
                            <given-names>Anna</given-names>
                        </name>
                    </person-group>
                    <year>2022</year>
                    <article-title>Vom Bildstimulus zur Emotion AI. Zur Sichtbarkeit und
                        Unsichtbarkeit technischer Affektbilder</article-title>
                    <source>Modern Language Notes (MLN)</source>
                    <volume>137</volume>
                    <issue>3</issue>
                    <fpage>443</fpage>
                    <lpage>465</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Tuschling, A. (2022). Vom Bildstimulus
                    zur Emotion AI. Zur Sichtbarkeit und Unsichtbarkeit technischer Affektbilder. <italic>Modern
                    Language Notes (MLN)</italic>, <italic>137</italic>(3), 443–465.</mixed-citation>
            </ref>
            <ref id="Y1005">
                <label>39</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Mollahosseini</surname>
                            <given-names>Ali</given-names>
                        </name>
                        <name>
                            <surname>Behzad</surname>
                            <given-names>Hasani</given-names>
                        </name>
                        <name>
                            <surname>Mahoor</surname>
                            <given-names>Mohammad H.</given-names>
                        </name>
                    </person-group>
                    <year>2017</year>
                    <article-title>AffectNet: A Database for Facial Expression, Valence, and Arousal
                        Computing in the Wild</article-title>
                    <source>IEEE Transactions on Affective Computing</source>
                    <fpage>18</fpage>
                    <lpage>31</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Mollahosseini, A., Behzad, H., &amp;
                    Mahoor, M. H. (2017). AffectNet: A Database for Facial Expression, Valence, and
                    Arousal Computing in the Wild. <italic>IEEE Transactions on Affective Computing</italic>,
                    18–31.</mixed-citation>
            </ref>
            <ref id="Y1188">
                <label>40</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Chun</surname>
                            <given-names>Wendy Hui Kyong</given-names>
                        </name>
                    </person-group>
                    <year>2021</year>
                    <article-title>Discriminating Data: Correlation, Neighborhoods, and the New
                        Politics of Recognition</article-title>
                    <publisher-name>The MIT Press</publisher-name>
                    <publisher-loc>Cambridge, Massachusetts</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Chun, W. H. K. (2021). <italic>Discriminating
                    Data: Correlation, Neighborhoods, and the New Politics of Recognition</italic>.
                    The MIT Press.</mixed-citation>
            </ref>
            <ref id="JBE">
                <label>41</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Zuboff</surname>
                            <given-names>Shoshana</given-names>
                        </name>
                    </person-group>
                    <year>2019</year>
                    <article-title>The Age of Surveillance Capitalism</article-title>
                    <publisher-name>Profile Books</publisher-name>
                    <publisher-loc>London</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Zuboff, S. (2019). <italic>The Age of
                    Surveillance Capitalism</italic>. Profile Books.</mixed-citation>
            </ref>
            <ref id="lBC">
                <label>42</label>
                <element-citation publication-type="book">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Galloway</surname>
                            <given-names>Alexander R.</given-names>
                        </name>
                    </person-group>
                    <year>2004</year>
                    <article-title>Protocol: How Control Exists After Decentralization</article-title>
                    <publisher-name>MIT Press</publisher-name>
                    <publisher-loc>Cambridge, Mass</publisher-loc>
                </element-citation>
                <mixed-citation publication-type="book">Galloway, A. R. (2004). <italic>Protocol:
                    How Control Exists After Decentralization</italic>. MIT Press.</mixed-citation>
            </ref>
            <ref id="Y1469">
                <label>43</label>
                <element-citation publication-type="journal">
                    <person-group person-group-type="author">
                        <name>
                            <surname>Dotzler</surname>
                            <given-names>Bernhard J.</given-names>
                        </name>
                    </person-group>
                    <year>2024</year>
                    <article-title>Was heißt: Gespräche führen mit Künstlicher Intelligenz?</article-title>
                    <source>Text + Kritik</source>
                    <volume>Das Subjekt des Schreibens. Über Große Sprachmodelle</volume>
                    <issue>X/24</issue>
                    <fpage>58</fpage>
                    <lpage>70</lpage>
                </element-citation>
                <mixed-citation publication-type="journal">Dotzler, B. J. (2024). Was heißt:
                    Gespräche führen mit Künstlicher Intelligenz? <italic>Text + Kritik</italic>, <italic>Das
                    Subjekt des Schreibens. Über Große Sprachmodelle</italic>(X/24), 58–70.</mixed-citation>
            </ref>
        </ref-list>
        <fn-group content-type="footnotes">
            <title>Footnotes</title>
            <fn id="ac0c20a0-eac9-44cf-8ede-edfe5a3607be">
                <label>1</label>
                <p> The term “inner state,” is initially used here descriptively, without being
                    affirmed, to refer to the presupposed lived experiences that are coded in this
                    context as distinct feelings or emotions such as joy, anger, sadness, disgust,
                    shame, etc., in all their variations and temporal sequences. The terms affect
                    and emotion are used here in the sense of the discourses examined as related
                    expressions, but not as separate concepts. In general, the term affect refers
                    more strongly in its etymology to rapid felt inner movements accompanied by
                    distinct physical reactions. Emotions are often conscious, reflected or
                    reflectable, and communicable ways of experiencing and relating to others. The
                    objects, states, and dynamics recorded by measurement technology and processed
                    by computers are understood here in the sense discussed as affects, emotions,
                    moods, passions, and unnamed modes of experience, which are represented by
                    clusters of data from various sources.The article does not endorse the
                    assumption implicitly and explicitly propagated by proponents of Emotion AI
                    approaches that computer-based measurement technologies can adequately capture
                    or represent the inner states of individuals. The argument presented focuses on
                    the question of what can and must be encoded and recoded as emotion and affect
                    in technical systems in order to be processed and transmitted.</p>
            </fn>
            <fn id="f09e14e0-1c78-4b15-ae0d-3e937bfd65aa">
                <label>2</label>
                <p> See FN 1.</p>
            </fn>
            <fn id="ab90b8e0-09d0-4a52-bdfd-9ccfe5911a52">
                <label>3</label>
                <p> See FN 1.</p>
            </fn>
            <fn id="c5040336-54b3-4cf7-8161-b6ae87ff0a22">
                <label>4</label>
                <p> I am not claiming that there are not many uncodified forms of expression in the
                    individual way of being and communicating that are conveyed and lived out. At
                    the same time, it should be acknowledged that there is an enormous amount of
                    repetition and also—not always unpleasant—noise in human life.</p>
            </fn>
            <fn id="a9d89a4f-354e-4d8f-b1d2-a05d06660f7f">
                <label>5</label>
                <p> See FN 1 for the term “state”.</p>
            </fn>
        </fn-group>
    </back>
</article>