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  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher">FID Philosophie</journal-id>
      <journal-title-group>
        <journal-title>Philosophy &amp; Digitality</journal-title>
        <abbrev-journal-title>PhiDi</abbrev-journal-title>
      </journal-title-group>
      <issn>2940-8466</issn>
      <publisher>
        <publisher-name>FID Philosophie</publisher-name>
      </publisher>
    </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">https://doi.org/10.18716/ojs/pd.v2i2.11946</article-id>
            <title-group>
                <article-title>Normative Issues of Affective Computing</article-title>
                <alt-title>Normative Issues of Affective Computing</alt-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="no" equal-contrib="yes" deceased="no"
                    id="jbdgiajhhbb">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0009-0000-5535-5296</contrib-id>
                    <name>
                        <surname>Tuschling</surname>
                        <given-names>Anna</given-names>
                    </name>
                    <email>anna.tuschling@rub.de</email>
                </contrib>
                <contrib contrib-type="author" corresp="no" equal-contrib="yes" deceased="no"
                    id="jcabgjcccij">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-1171-5007</contrib-id>
                    <name>
                        <surname>Weber-Guskar</surname>
                        <given-names>Eva</given-names>
                    </name>
                    <email>eva.weber-guskar@rub.de</email>
                </contrib>
            </contrib-group>
            <pub-date pub-type="pub" publication-format="electronic" iso-8601-date="2025-12-18">
                <day>18</day>
                <month>12</month>
                <year>2025</year>
            </pub-date>
            <permissions>
                <license license-type="open-access" xlink:href="http://creativecommons.org/licenses/by-nd/4.0/">
                    <license-p>This is an open-access article distributed under the terms of the Creative Commons Attribution-NoDerivatives 4.0 International license, which permits use, distribution, and reproduction in any medium, provided the original author and source are credited, and no modifications or adaptations are made. <ext-link ext-link-type="uri" xlink:href="http://creativecommons.org/licenses/by-nd/4.0/">http://creativecommons.org/licenses/by-nd/4.0/</ext-link></license-p>
                </license>
            </permissions>            
        </article-meta>
    </front>
    <body>
        <sec id="p-ecd4e2d3-12d2-4ee8-9faf-f19e1d026733" sec-type="chapter">
            <title>On Affective Computing in the history of digitality or how modern computers
                became “emotional”</title>
            <p id="d5f81f07-a765-4b9a-9dc5-ca6db2b15885">Two lines of development can be used to
                assess the extent to which computers have become “emotional” in the history of
                modern digitality. The first concerns the growing—and increasingly
                affective—significance of digital devices for both society and individuals. Over
                time, users began to integrate these technologies not only into professional
                contexts but also into their private lives, forming emotional attachments to them.
                The second line marks a shift within computer science itself, exemplified by the
                emergence of Affective Computing: digital devices were endowed with
                emotion-recognition capacities and other affect-related functionalities. Taken
                together, these two developments give rise to a history of attributions, some
                extending across entire discourses—such as those surrounding robotics and artificial
                intelligence. Central questions include whether, and under what conditions, users
                perceive technological artifacts as particular kinds of actors, or even as entities
                possessing subjective standpoints, sensations such as pleasure and pain, and
                emotional states <xref ref-type="bibr" rid="BGJHJ">(Dreksler et al. 2025; Weizenbaum
                1977)</xref>. This special issue of “Philosophy &amp; Digitality” focuses primarily
                on the second line of development, Affective Computing, while this introduction also
                highlights the points at which the two strands of development overlap.</p>
            <p id="ac9ac53c-b89f-4866-9b68-1b8e9d4ddf52">Computers are true shapeshifters. As
                “nearly universal” machines, modern electronic computers have evolved into many
                forms and functions, from large supercomputers in research facilities to television
                sets with 24/7 access to streaming services to pocket sized mobile phones and others <xref
                    ref-type="bibr" rid="s1o2elpcsmju4yyb">(Haigh and Ceruzzi 2021, 3)</xref>. In
                addition, computers have been able to synthesize many types of older media such as
                telephone, television, film, photography, and telegraphy into a widely distributed
                technological infrastructure. Modern electronic digital computers are extremely
                versatile media that break down barriers between leisure and work, between private
                and public space as well as bodies and their environment, with both good and
                problematic results.</p>
            <p id="a1175398-593e-452b-966c-67a17a3cdf3d">Today, digital computers are no longer
                designed exclusively as technological tools for solving specific scientific,
                administrative, or military problems, as was the case when they were first conceived
                in the 1930s and 1940s <xref ref-type="bibr" rid="s1o2elpcmioitl6k">(Galison 1994;
                Gugerli 2018)</xref>. Computers are not just problem-solving machines, but are
                aligned with, or even connected to, the human body, and with this, indirectly, if
                you want to say so, to the human “soul” by processing individual sensory
                experiences. A standard smartphone alone is packed with more than a dozen
                microsensors and is at least as much a “measuring station” as a telephone <xref
                    ref-type="bibr" rid="s1o2elpcly1jtnjs">(Gramelsberger 2023, 12–13)</xref>. Based
                on data collected from various sources, computers started more and more to
                technologically detect, and, as some say, to “recognize” human expressions and
                behavior as representations of internal affects and emotional states <xref
                    ref-type="bibr" rid="s1o2elpcos5w3yxq">(Picard and Klein 2002)</xref>.</p>
            <p id="a8caa3a5-8d05-4ad0-b354-44e41715f190">In the form of networked smartphones,
                computer technology has undoubtedly developed from expensive calculators for very
                few people in 1950 to affordable companions for many in 2025. This development was
                accompanied by a process of such devices getting more and more emotionally relevant
                for users <xref ref-type="bibr" rid="s1o2elpcdqwz4fwl">(Turkle 2017)</xref>. No
                longer seen as just “giant brains” <xref ref-type="bibr" rid="s1o2elpcmekyxrrr">(Berkeley
                1949)</xref>, but also as emotionally expressive and reactive devices, computers are
                now objects that are loved and hated in more intense ways than other technical
                objects. Over the course of a few decades, computers have become able not only to
                stimulate, but also simulate emotions as well as to detect them. At the same time
                they have become emotionally as well as socially significant in many ways <xref
                    ref-type="bibr" rid="s1o2elpc1iycxmp3">(Weber-Guskar 2021)</xref>. As
                miniaturized objects of our daily use, they carry personal meaning, for example when
                we archive messages from lost loved ones on them or when we are annoyed by them
                because work constantly reaches us through their communication channels. Computers
                are no longer just complicated and often seemingly boring high technology as they
                were in their early days, but they are emotionally charged.</p>
            <p id="af86fbfe-752d-4517-b1a1-785622e65e2c">However, for almost fifty years, from the
                mid-20th century to the mid-1990s, computers and emotions were—at least at first
                glance—separate areas of research. Therefore, detecting, processing or even
                simulating human emotions (their physiological precipitations or equivalents) are
                still relatively new areas of computer science. They were first introduced in the
                1990s under the name Affective Computing at MIT in response to the “emotion turn” in
                neuroscience and have since achieved several milestones <xref ref-type="bibr"
                    rid="s1o2elpcxeskyqsv">(Damasio 1994; LeDoux 1996; Picard 1997, 10–11)</xref>,
                such as Rafael Calvo states in this issue.</p>
            <p id="c2336389-b828-4088-8014-99d96ecda628">According to Rosalind Picard’s early
                description of the approach, Affective Computing is “computing that relates to,
                arises from, or deliberately influences emotions” <xref ref-type="bibr"
                    rid="s1o2elpcvtf9e9zj">(Picard 1997, 3; Vgl. 1995, 1)</xref>. Affective
                Computing experienced a major breakthrough around 2010, when facial recognition was
                advanced and more wearable sensor technology became available to measure physical
                changes such as skin resistance, thermal patterns, heart rate, and other emotionally
                significant parameters <xref ref-type="bibr" rid="s1o2elpcsk0q50rn">(Picard et al.
                2016)</xref>. In parallel with the development of the technological infrastructure,
                the research field was further established academically with influential journals
                such as the IEEE Transactions on Affective Computing and the Sage Journal Emotion
                Review <xref ref-type="bibr" rid="s1o2elpcerxnd83k">(Institute of Electrical and
                Electronics Engineers 2010; Dalgleish et al. 2009)</xref>, to name a few. Affective
                Computing is an interdisciplinary research approach at the intersection of computer
                science and the humanities, particularly behavioral sciences and emotion psychology.
                In 2014, Rafael Calvo and colleagues published the Oxford Handbook on Affective
                Computing, which highlights the strong connection between engineering on the one
                hand and behavioral research, especially emotional psychology, on the other hand.
                This standard work also identifies and considers the numerous areas of
                application—from learning to games to health care <xref ref-type="bibr"
                    rid="s1o2elpcsmkv44vj">(D’Mello and Graesser 2015; Yannakakis and Paiva 2015;
                Bickmore 2015)</xref>. In the 2014 introduction, the editors write accordingly:</p>
            <p id="a7b3a6b8-3716-452c-87ee-ecbd4bf2b273">„As we write, Affective Computing (AC) is
                about to turn 18. Though relatively young but entering the age of maturity. AC is a
                blossoming multidisciplinary field encompassing computer science, engineering,
                psychology, education, neuroscience, and many other disciplines. AC research is
                diverse indeed.”<xref ref-type="bibr" rid="s1o2elpczrtqscrl">(Calvo et al. 2014, 1)</xref></p>
            <p id="ad4dfecc-3fde-454a-96c9-0ce8ab9efabd">More than ten years later, AC has not only
                matured further, but has also grown in diversity. The approaches and applications of
                Affective Computing have become more differentiated since 2014, including ethical
                and normative issues <xref ref-type="bibr" rid="s1o2elpc6id21o0r">(Ahmadpour et al.
                2025)</xref>. Not only have application bundles with different areas of significance
                established themselves, ranging from communication in psychotherapy and medical care
                (e.g. depression detection) to surveillance of public spaces, intelligent driving,
                and advertising to highly controversial interview programs in migration control <xref
                    ref-type="bibr" rid="s1o2elpc1qqjt2zu">(Sanchez-Monedero and Dencik 2022)</xref>.
                But also, Affective Computing has merged with other fields, above all that of
                machine learning and AI.</p>
            <p id="ca376c1f-8a31-4aac-b566-1c17462a3523">In the words of the representatives of
                Affective Computing like Rana el Kaliouby or Ana Paiva, digital technology meanwhile
                should become “emotionally intelligent” and “empathic” (<xref ref-type="bibr"
                    rid="Y3509">(Kaliouby 2017)</xref>, <xref ref-type="bibr" rid="Y2974">(Paiva et
                al. 2021)</xref>) or at least “artificially empathic” <xref ref-type="bibr"
                    rid="s1o2elpcl7lp7gc8">(Misselhorn 2021)</xref>—an expression much contested in
                this context <xref ref-type="bibr" rid="s1o2elpc0rfmupqw">(Weber-Guskar 2022;
                Montemayor et al. 2022; Malinowska 2021)</xref>. The discussion about empathy in
                media and technology use has by no means been limited to the field of Affective
                Computing, but in recent years has also included VR technology and artificial
                intelligence as a whole <xref ref-type="bibr" rid="s1o2elpcycseoj9k">(McStay 2018;
                Nakamura 2020; Barbot and Kaufman 2020; Messeri 2024)</xref>. In Affective
                Computing, however, the question of the desired or rejected combination,
                confrontation, or separation of human emotionality and affectivity on the one hand
                and technical systems on the other comes to a head <xref ref-type="bibr"
                    rid="s1o2elpchlyxsw87">(Tuschling 2014)</xref>.</p>
            <p id="c15e9e79-b903-42fd-baa5-f6945c1cfe52">Affective Computing as an approach to
                computer development with multiple applications has become a discursive showcase as
                well for critically analyzing different forms of the relationship between human
                emotionality and digital technology in all its (normative) consequences, as well as
                for predicting massive changes in them. This special issue aims to offer a current
                cross-section of some of the observing disciplines involved. The focus is less on
                formulating a single position than on carefully clarifying some premises of the
                debates that have been conducted.</p>
        </sec>
        <sec id="p-baa42a4d-ebd3-4c3c-8194-aff2e64993c7" sec-type="chapter">
            <title>Normative Assessments of Affective Computing</title>
            <p id="abee524f-06eb-4f8a-a7aa-4ba1280ed333">The ability to experience emotions, to
                understand the emotions of others and empathise with them is still widely regarded
                as a uniquely human characteristic. Consequently, the measurement and processing of
                affect-related data and pattern-recognition of emotionality, which form the core of
                Affective Computing, represent, in the eyes of many observers, a transgression of
                one of the last boundaries separating man and machines <xref ref-type="bibr"
                    rid="s1o2elpc569sgnib">(Goldie et al. 2011, 728)</xref>. Unsurprisingly,
                Affective Computing raised normative concerns from early on, as it claims to develop
                “emotionally intelligent” technologies with multiple applications in many parts of
                the life world <xref ref-type="bibr" rid="s1o2elpctvtzofig">(Bösel 2021; Angerer and
                Bösel 2015; Picard 2003; Hudlicka et al. 1999)</xref>. In the following, we will
                distinguish between ethical and conceptually normative concerns, in which the
                interdisciplinary approaches of this special issue both differ and converge. While
                ethical concerns focus on moral issues in the narrower sense, conceptually normative
                concerns relate more strongly to the media-technological conditions of Affective
                Computing, as we will now briefly explain.</p>
            <sec id="s-abeb2586-cf08-4067-a03e-3c9a771522ad">
                <title>Ethical Assessments</title>
                <p id="a9f3050e-8940-461d-a322-b49d80e3c0f4">From an ethical perspective, the
                    automation of emotion recognition is viewed particularly critically, probably
                    not least because there are already so many possible applications or because
                    these are potentially within reach of commercial use, ranging from the display
                    of microtargeted advertising on the internet to the identification of potential
                    terrorists and the improvement of driving safety to the recognition of
                    frustration in the classroom or mental illness <xref ref-type="bibr"
                        rid="s1o2elpcl7lp7gc8">(Misselhorn 2021, 34-35)</xref>.</p>
                <p id="a5fded85-60f2-4d41-b567-de5061c01a67">One of the most widespread criticism
                    concerns data protection and privacy issues. Access to emotional information
                    means that the use of affective computer systems carries a high risk of privacy
                    violations in various ways, especially for vulnerable groups, as demonstrated by
                    crime prevention surveillance in public places or the (temporary, now banned in
                    the EU) use of lie detectors in the administrative process of migration <xref
                        ref-type="bibr" rid="s1o2elpcv6pmjzkb">(Van Den Meerssche 2022)</xref>. The
                    invasion of privacy begins with gaining insights into emotional states that the
                    person wishes to keep private <xref ref-type="bibr" rid="s1o2elpcdxaebjsm">(Weber-Guskar
                    and Menges 2025)</xref> and becomes even more problematic when the recognition
                    concerns emotional states that the person in question is not aware of or does
                    not even want to think about – as in the case of emotions associated with trauma <xref
                        ref-type="bibr" rid="s1o2elpcicxggica">(C. Firmino De Souza et al. 2023)</xref>.
                    Such insights make it easier to manipulate people directly in their actions or
                    indirectly by influencing their emotions or opinions.</p>
                <p id="f9f6c1cd-15fa-4fe9-852e-2e481be13b78">Emotion recognition being used for
                    self-tracking and emotional regulation are also critically assessed, as these
                    practices can cause users to lose certain abilities such as emotional
                    interoception and can lead to a certain kind of self-estrangement <xref
                        ref-type="bibr" rid="s1o2elpcabhcakjf">(Weber-Guskar 2024, 65–83)</xref>.</p>
                <p id="bb7a3b9f-db9d-437e-ab95-35749a65bdb4">Furthermore, in connection with emotion
                    modulation in computers and simulation using avatars and robots, the question
                    was raised as to whether this constitutes a form of deception or even betrayal
                    that is fundamentally morally flawed <xref ref-type="bibr"
                        rid="s1o2elpcm8cx2rjp">(Coeckelbergh, 2012; Sparrow and Sparrow 2006)</xref>
                    or whether, on the other hand, devices that perfectly imitate emotionality
                    should simply be included in the moral realm <xref ref-type="bibr"
                        rid="s1o2elpcm3smun28">(Coeckelbergh, 2010)</xref>.</p>
                <p id="a4487914-bcbe-4b68-bd97-fcaed9b4cfc3">Yet some engineers were always aware of
                    such ethical concerns and in the field of Affective Computing possible concerns
                    and dangers were addressed early on <xref ref-type="bibr" rid="s1o2elpcvtf9e9zj">(Picard
                    1997, 113–137)</xref>. The first monograph on the Affective Computing approach
                    even devotes a separate chapter to such concerns. The issues considered range
                    from concerns about data protection and privacy to concerns about manipulation,
                    to general questions about what can be considered the proper use of technology
                    and what might be a harmful use of scientific innovations <xref ref-type="bibr"
                        rid="s1o2elpcvtf9e9zj">(Picard 1997, 113–137)</xref>.</p>
                <p id="acb0b67b-ccb7-4291-8dcf-fa10a6503bb0">While data protection concerns need to
                    be considered more urgently than ever in view of the widespread use of sensors,
                    other questions that Picard raised in the early days of Affective Computing are
                    currently dormant, have even been resolved, or abandoned. Examples for the last
                    case are questions that one might call specific normative questions of Affective
                    Computing design. Picard spoke about the “responsibility” of designers for
                    computers and considered what emotion-like capabilities computers should have <italic>for
                    their own sake</italic>. She asks whether robots should be enabled to hide their
                    modeled emotions, or whether “rapid primary emotions,” which take effect in
                    humans in existentially dangerous situations and override “cortical thinking,”
                    should also be imitated in order to protect technical systems from danger <xref
                        ref-type="bibr" rid="s1o2elpcvtf9e9zj">(Picard 1997, 132)</xref>. So far,
                    there have been few attempts to modulate emotions in robots that are used in
                    practice and in which a functional equivalent of emotions has been built in: for
                    example, in a robot for a trip to Mars, where “fear” is supposed to make it
                    behave very cautiously <xref ref-type="bibr" rid="s1o2elpckhllezd5">(Wolfangel
                    2019)</xref>. Today, however, this feature would be seen as a matter of caution
                    on the part of the robot’s owner and user, who do not want to lose the expensive
                    tool in an avoidable accident. It is not about responsibility for the robot
                    itself, which would make it a moral object.</p>
                <p id="cff57477-edde-44d7-9edb-1fc077da6d6a">Some Affective Computing papers and
                    much industrial discourses and advertisements of products, though, fuel further
                    concerns by claiming that computers not only understand emotions <xref
                        ref-type="bibr" rid="s1o2elpcpxfwyg4c">(smart eye 2025)</xref>, but are even
                    empathic (cf. <xref ref-type="bibr" rid="Y2974">(Paiva et al. 2021)</xref>), and
                    can be emotional companions (cf. <ext-link ext-link-type="uri"
                        xlink:href="https://nomi.ai/">https://nomi.ai/</ext-link>: “An AI companion
                    that with memory and a soul”) or that they will become emotional beings <xref
                        ref-type="bibr" rid="s1o2elpceodcodn5">(see for an critical analysis of
                    these rhetorics: Tuschling 2020)</xref>.</p>
                <p id="f7ba05f5-509b-4b49-9a78-8b23b106731c">In fact, major challenges arise today
                    when dialogue systems such as the large language models currently freely
                    available are emotionalized in their communication and accessible at all times.
                    For example, there is a great deal of debate about the extent to which people
                    can form emotional relationships with social chatbots that recognize emotions
                    (so far mostly through sentiment analysis, but since GPT 4o, facial emotion
                    recognition technology has also been publicly available), simulate emotions, and
                    respond emotionally to the user’s emotions, and to what extent these
                    relationships are beneficial or dangerous <xref ref-type="bibr"
                        rid="s1o2elpcabhcakjf">(Weber-Guskar 2024; 2022b; Nyholm 2020; Seibt et al.
                    2020)</xref>. On the one hand, social chatbots reduce feelings of loneliness,
                    trigger positive emotions in users, and can sometimes even help with mild mental
                    health issues <xref ref-type="bibr" rid="s1o2elpcw54b7z5a">(Skjuve et al. 2022;
                    Ta et al. 2020)</xref>. On the other hand, they sometimes encourage suicidal
                    tendencies, make people addicted <xref ref-type="bibr" rid="s1o2elpc6vkflbix">(Laestadius
                    et al. 2024)</xref> and recent findings show that they can exacerbate reality
                    distortions and psychoses and trigger revival experiences <xref ref-type="bibr"
                        rid="s1o2elpcvq3e67j3">(Maples et al. 2024; Østergaard 2023)</xref>.</p>
            </sec>
            <sec id="s-ab1d3422-601d-4112-b58e-9b989f2cdcb1">
                <title>Conceptual normative assessments</title>
                <p id="a5d40907-83c5-4e28-b818-83e33fb1ad1d">Beyond the ethical evaluation of the
                    use and effects of affective computer systems, there is a second normative
                    dimension to consider: the conceptual dimension, which deals with the specific
                    technical circumstances. The technical conditions of Affective Computing also
                    include the scientific foundations of emotional behavior in terms of the
                    normative conceptual dimension. In her seminal work, Ruth Leys showed how the
                    field of emotion research changed in the 20th century and gave rise to
                    pragmatic, but quite narrow concepts of basic emotions that is most prominently,
                    but not exclusively linked with the works of Silvan Tomkins, Carroll Izard and
                    Paul Ekman <xref ref-type="bibr" rid="s1o2elpcsvwetgts">(Leys 2017)</xref>.
                    Together with his colleague Wallace Friesen, Ekman identified seven plus
                    so-called basic emotions as part of the Advanced Research Project Agency (ARPA)
                    at the Department of Defense <xref ref-type="bibr" rid="s1o2elpchlyxsw87">(Tuschling
                    2014)</xref>, which, as an innate set of emotional behavior, are said to form
                    the basis for the entire spectrum of expressions, affects, moods and feelings.
                    These are the emotions happiness, anger, sadness, fear, disgust, surprise and
                    interest, contempt and shame <xref ref-type="bibr" rid="s1o2elpci7tdplhy">(Ekman
                    and Friesen 1975; Ekman 1999)</xref>. Yet studies by Lisa Feldman Barrett and
                    her team showed from within the field of emotion research that there is not
                    sufficient empirical evidence for a reliable and specific connection between
                    certain facial expressions and certain emotion types as well as that there is a
                    lack of correspondence between the general assumption of a small set of
                    “universal” expressions of emotions and individual emotional experiences <xref
                        ref-type="bibr" rid="s1o2elpcqw2oskbg">(Barrett et al. 2019; Barrett 2006)</xref>.
                    In critically assessing approaches to Affective Computing and Emotion AI,
                    various studies have examined the affinity and interactions between behavioral
                    research, particularly in the behaviorist tradition, physiology, and emotion
                    psychology, with varying emphases. The works in the history of science,
                    philosophy and media research pointed out the problematic epistemological claims <xref
                        ref-type="bibr" rid="s1o2elpcabhcakjf">(Weber-Guskar 2024; Waelen 2024;
                    Misselhorn 2021)</xref> as well as problematic origins and media biases <xref
                        ref-type="bibr" rid="s1o2elpcduh9ebxg">(Crawford 2021; Tuschling 2020;
                    Angerer 2018; Leys 2017; Weigel 2012)</xref> of Affective Computing.</p>
                <p id="a625f989-a3b5-4662-a4f9-ad4d32d32eb9">Above we presented Rosalind Picard’s
                    pragmatic definition of Affective Computing, according to which it refers to
                    forms of computing that relate to emotions, originate from them, or specifically
                    influence them. Here, we will use a more detailed definition of Affective
                    Computing, particularly from the perspective of the humanities and cultural
                    studies: Affective Computing refers to types of data transmission and processing
                    that use physiological parameters and measurements and relate them to affects
                    and emotions via pattern recognition in order to detect, model, simulate or
                    stimulate them.</p>
                <p id="acdd9e16-c764-403e-952c-2622cd610809">Clarifying the normative issues
                    surrounding Affective Computing involves, among others, assessing whether this
                    technology adequately represents emotions and how exactly it processes emotion
                    related data. However, it also means, first and foremost, to ask what is
                    referred to as affect and emotion in Affective Computing. Picard wrote she would
                    use “affect” and “emotion” interchangeably <xref ref-type="bibr"
                        rid="s1o2elpcmb9ocaf9">(Picard 1995, 5)</xref>. But in philosophy,
                    psychology, and media science, there are numerous distinctions between these
                    terms <xref ref-type="bibr" rid="s1o2elpc2wkaw758">(Scarantino 2024; Slaby et
                    al. 2019; Angerer et al. 2014)</xref>. The discourse on empathic technology,
                    reading, recognition, or even acknowledgment of emotions therefore already
                    become the subject and part of the conceptual work. Otherwise, the ubiquitous,
                    ill-considered references to affects, emotions, affect politics obscures the
                    different approaches and assumptions.</p>
                <p id="a6397445-7ade-4cb7-9c43-8203cec91407">It is striking how powerful a role the
                    linguistic discourse plays in speeches about affect and emotion. The terms
                    affect and emotion are semantic lubricants, rhetorical tools, and codes used to
                    evoke certain positive or negative associations.</p>
                <p id="bc2936c9-c016-4561-bd7f-3b7e3177738e">Thus, almost all variants of Affective
                    Computing in external representations convey the impression that it is no longer
                    just a matter of cold, distant technical appropriations of the living
                    environment. Rather, Affective Computing suggests that it can make
                    human-computer interaction more “humane” by digitally modeling the individual,
                    their individual sensory experiences, and thus their individual access to the
                    world <xref ref-type="bibr" rid="s1o2elpcnc8h0jab">(Hudlicka et al. 1999)</xref>.
                    This dynamic to describe computers as emotional beings is not only an attempt by
                    the industry to prevent technophobic rejection of computer-assisted applications
                    in the private life world, but also categorically problematic, since Affective
                    Computing Models have to use various forms of pattern recognition and therefore
                    abstract from the individual being, even it they were trained with personal
                    data.</p>
                <p id="ad44984a-0be7-4f38-82f3-fd1b69b036d9">Empirical emotion research, in
                    parallel, has undergone a major media shift over the past twenty-five years,
                    with the result that image, sound, text, and haptic stimuli can now be made
                    available for experimental research in the same way as data for training large
                    artificial neural networks, particularly in the field of computer vision <xref
                        ref-type="bibr" rid="s1o2elpckktelevy">(Tuschling 2022; Crawford and Paglen
                    2019)</xref>: Standardized image databases are created on internet sources, e.g.
                    collections from Flickr or other open photo-sharing services, or have been
                    compiled through web crawling <xref ref-type="bibr" rid="s1o2elpczr1ywtmg">(Mollahosseini
                    et al. 2017)</xref>. Furthermore, testing and rating stimuli in experimental
                    settings has moved beyond the confines of the local laboratory and is now often
                    carried out in behavioral research via micro-services such as Amazon Mechanical
                    Turk and others, in order to expand the pool of test subjects and reduce
                    research costs <xref ref-type="bibr" rid="s1o2elpczr1ywtmg">(Mollahosseini et
                    al. 2017; Kutsuzawa et al. 2022)</xref>. The most important shift however is the
                    merging of Affective Computing (AC) and AI (Artificial Intelligence) in many
                    forms and ways.</p>
                <p id="a0f089f6-1602-4e03-80ac-9b7e63f0d530">The focus of previous Affective
                    Computing projects has mainly been on emotions in various cases of
                    human-computer interaction. Today, Affective Computing is a complex, highly
                    connected sensor-based technology embedded in many technologies and environments
                    such as smart cars, AI-based robotics systems, surveillance systems, advertising
                    research, social media and many others <xref ref-type="bibr"
                        rid="s1o2elpcr0b5bfsg">(MIT Affective Computing Group 2025)</xref>.</p>
                <p id="a3f0b842-cb05-461a-ae79-0f135cda8058">At this moment, though, when Affective
                    Computing is increasingly merged with AI, works are appearing on the possible
                    feelings and experiences of AI systems, and therewith on their rights and their
                    responsibilities. Most of these works are highly speculative, but written in a
                    time of transition, where most researcher do not dare to exclude a lot of
                    possible developments for the future, because so much more is already possible
                    which seemed impossible not long ago.</p>
            </sec>
        </sec>
        <sec id="p-f04e555f-a29f-4f02-bd64-899519885936" sec-type="chapter">
            <title>Affective Computing and the Question of Consciousness</title>
            <p id="af0752fd-e1b6-42cc-80c9-7fdb03304abc">Unlike artificial intelligence in general,
                Affective Computing has not yet directly aimed at the strongest version of itself,
                namely the development of machines with conscious affective states and emotional
                experiences <xref ref-type="bibr" rid="s1o2elpcvtf9e9zj">(Picard 1997, 60 f. See
                also Rafael Calvo in this issue; Toda 1962)</xref>. When it has focused on the
                generation of emotions, this has meant modeling certain functional features of
                emotions, such as their connection to actions and evaluations <xref ref-type="bibr"
                    rid="s1o2elpcogplv2dp">(Ortony et al. 2022)</xref>, but it has not aimed at what
                is considered the core of genuine (as opposed to artificial) human and animal
                emotions, namely the felt quality of emotions, which is a conscious experience.</p>
            <p id="ad2f25e7-43f4-4ed2-900e-642fcfe3d180">At the end of the 19th century, a
                controversy arose over the scientific and technical representability of individual
                experience and feeling, which is primarily associated with Emil Du Bois-Reymond, the
                renowned physiologist and natural scientist. The controversy, also known as the <italic>Ingoramus
                et Ignorabimus</italic> dispute, dates back to a lengthy public lecture of him in
                1872. Du Bois-Reymond defined two boundaries of modern science that are still being
                discussed today <xref ref-type="bibr" rid="s1o2elpcoxkq43oj">(Du Bois-Reymond 1912)</xref>.
                One limit to the knowledge of nature is the origin of matter and force, the other is
                consciousness and feeling. This second limit to the knowledge of nature—that of
                consciousness and feeling—is gaining new relevance in view of the advances in
                artificial intelligence and the debate about sentient large language models <xref
                    ref-type="bibr" rid="s1o2elpcc5yir1al">(Chalmers 2024; 2023)</xref>. Du
                Bois-Reymond mentions not only cognition and conscious perception as characteristics
                of consciousness, but also feeling (as does Antonio Damasio and others, today, too).
                Against the radical physicalism of his time, which in his eyes wanted to declare
                consciousness and a sense of self to be epiphenomena of purely cognitive brain
                activity, he states:</p>
            <p id="ae82f7b2-0712-4257-8f62-f0688690a5fe">“What conceivable connection exists between
                certain movements of certain atoms in my brain on the one hand, and on the other
                hand the facts that are original for me, cannot be further defined, cannot be
                denied: I feel pain, feel pleasure; I taste sweet, smell the scent of roses, hear
                the sound of an organ, see red, ...” <xref ref-type="bibr" rid="s1o2elpcoxkq43oj">(Du
                Bois-Reymond 1912, 458)</xref>.</p>
            <p id="ea0aec4d-be6f-4f2a-b5b7-04ea6c941442">It is precisely this boundary of
                recognizing nature in the form of consciousness, feeling and perception of the self
                that modern Affective Computing and Emotion AI seem, at first sight, to be
                overcoming or at least making surmountable.</p>
            <p id="dbc67c78-12e2-4970-b4ed-39f64d0a86e2">However, Du Bois-Reymond’s speech serves
                less to pose the general question of technical simulatability and the intentional or
                systematic limits of science and artificial intelligence, which has been linked to
                his scientific imperatives to acknowledge these boundaries with a pledge to <italic>Ignoramus
                et Ignorabimus</italic>—we don’t know and won’t know—and discussed controversially <xref
                    ref-type="bibr" rid="s1o2elpcwmeqigdr">(Bayertz 2007; Wahsner 2007; Bieri 1994;
                Nagel 1974; Du Bois-Reymond 1912, 464)</xref>. Rather, the exact wording of Du
                Bois-Reymond’s speech reveals general basic assumptions about feeling, emotion and
                sensation that are virulent in the discourses on Affective Computing and Emotion AI.
                Du Bois-Reymond declares pain and pleasure, taste, smell, sound and color to be
                inescapable, unconditional given presuppositions of individual perception and
                experience that support our concept of individuality and self <xref ref-type="bibr"
                    rid="s1o2elpcoxkq43oj">(Du Bois-Reymond 1912, 458)</xref>. The physiologist
                links emotion, feeling and perception in an almost romanticized way with an
                immediate analogous experience, as we would say today.</p>
            <p id="ab9a3b3c-bc14-4bee-ae1a-8d8acd41507d">Du Bois Reymond’s framing of emotion as
                scientifically incomprehensible—and therefore technically unrepeatable—is, however,
                what makes it possible to divide the various normative conceptual assessments of
                Affective Computing and Emotion AI: Are emotion and affect unquantifiable,
                non-discretizable and therefore non-computable? Or do Affective Computing and
                Emotion AI emulate what emotion and affect are sufficiently well? Or—a perspective
                pursued in some of the papers presented here—do we need to define more precisely
                what modern technology does and how it emerged, before we can evaluate it?</p>
            <p id="ce580572-c247-498d-b393-2fd7b5dc6f1a">Affective Computing has often been
                interpreted in humanities and cultural studies as a possible overall vision of
                digital culture. From this macroperspective, criticism often focuses on large-scale
                normative questions about technical emotionality or empathy as a whole, about
                manipulation, deception, and surveillance. While these questions are of continuing
                importance, the impression nevertheless arises that the actual significance of
                Affective Computing for computer development is being missed and slipping away.
                While it cannot be ruled out that the one, totalizing killer application will still
                be developed, updating all dystopias and deception scenarios, after years of
                latency, the impression is rather that Affective Computing will not be THE one
                formation, but rather, unlike but not dissimilar to AI—and above all with AI—has
                developed into an essential particle of the texture of digital culture <xref
                    ref-type="bibr" rid="s1o2elpcv9dxblby">(see for a definition of digital:
                Tuschling 2025)</xref>. It is not the grand scenario of control and general
                manipulation by Affective Computing that has become reality, but rather the small
                yet all the more solid integration of users into their digital environments and
                obligations.</p>
            <p id="ab33dca0-6696-4e0a-bfd1-79870f44e0fc">Affective Computing has not only expanded
                as a mature approach. Rather, it has become woven into platform culture and last not
                least into AI, without simply being replaced by it. After all, Affective Computing
                has been combined with artificial neural networks and, in short, has merged with AI
                discursively, methodologically, and technically <xref ref-type="bibr"
                    rid="s1o2elpc0yvtipln">(Zhang et al. 2025)</xref>. Side strands of Affective
                Computing-research include computer vision and certain cultural significant changes
                in expressing emotions in verbal, written, pictorial and other forms <xref
                    ref-type="bibr" rid="s1o2elpcdhomxdfz">(Kutsuzawa et al. 2022)</xref>. In
                general, Affective Computing has moved to the center of attention as a not
                insignificant building block of AI <xref ref-type="bibr" rid="s1o2elpcduh9ebxg">(Crawford
                2021)</xref> (see Campolo in this issue).</p>
            <p id="a830a2f7-a677-4a15-9402-85038bca1514">The convergence of Affective Computing and
                AI raises questions about the normative implications of these technologies with new
                acuity. This special issue responds to this and brings together contributions that
                examine why and how Affective Computing should be classified, evaluated and
                problematized from various disciplinary perspectives.</p>
        </sec>
        <sec id="p-b3bb91ba-da2b-4491-95b8-e21a2e1cba77" sec-type="bibliography">
            <title>Literature</title>
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